mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
26 lines
737 B
C++
26 lines
737 B
C++
#ifndef EDITOR_FOLDING_H
|
|
#define EDITOR_FOLDING_H
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
class EditorFolding {
|
|
|
|
PoolVector<String> _get_unfolds(const Object *p_object);
|
|
void _set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds);
|
|
|
|
void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources);
|
|
|
|
public:
|
|
void save_resource_folding(const RES &p_resource, const String &p_path);
|
|
void load_resource_folding(RES p_resource, const String &p_path);
|
|
|
|
void save_scene_folding(const Node *p_scene, const String &p_path);
|
|
void load_scene_folding(Node *p_scene, const String &p_path);
|
|
|
|
bool has_folding_data(const String &p_path);
|
|
|
|
EditorFolding();
|
|
};
|
|
|
|
#endif // EDITOR_FOLDING_H
|