mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
245 lines
7.8 KiB
C++
245 lines
7.8 KiB
C++
/*************************************************************************/
|
|
/* scene_tree_dock.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SCENE_TREE_DOCK_H
|
|
#define SCENE_TREE_DOCK_H
|
|
|
|
#include "editor/connections_dialog.h"
|
|
#include "editor/create_dialog.h"
|
|
#include "editor/editor_data.h"
|
|
#include "editor/editor_sub_scene.h"
|
|
#include "editor/groups_editor.h"
|
|
#include "editor/rename_dialog.h"
|
|
#include "editor/reparent_dialog.h"
|
|
#include "editor/script_create_dialog.h"
|
|
#include "scene/animation/animation_player.h"
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/control.h"
|
|
#include "scene/gui/label.h"
|
|
#include "scene/gui/popup_menu.h"
|
|
#include "scene/gui/tool_button.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "scene_tree_editor.h"
|
|
|
|
class EditorNode;
|
|
|
|
class SceneTreeDock : public VBoxContainer {
|
|
|
|
GDCLASS(SceneTreeDock, VBoxContainer);
|
|
|
|
enum Tool {
|
|
|
|
TOOL_NEW,
|
|
TOOL_INSTANCE,
|
|
TOOL_RENAME,
|
|
TOOL_BATCH_RENAME,
|
|
TOOL_REPLACE,
|
|
TOOL_ATTACH_SCRIPT,
|
|
TOOL_CLEAR_SCRIPT,
|
|
TOOL_MOVE_UP,
|
|
TOOL_MOVE_DOWN,
|
|
TOOL_DUPLICATE,
|
|
TOOL_REPARENT,
|
|
TOOL_MAKE_ROOT,
|
|
TOOL_NEW_SCENE_FROM,
|
|
TOOL_MERGE_FROM_SCENE,
|
|
TOOL_MULTI_EDIT,
|
|
TOOL_ERASE,
|
|
TOOL_COPY_NODE_PATH,
|
|
TOOL_BUTTON_MAX,
|
|
TOOL_SCENE_EDITABLE_CHILDREN,
|
|
TOOL_SCENE_USE_PLACEHOLDER,
|
|
TOOL_SCENE_MAKE_LOCAL,
|
|
TOOL_SCENE_OPEN,
|
|
TOOL_SCENE_CLEAR_INHERITANCE,
|
|
TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM,
|
|
TOOL_SCENE_OPEN_INHERITED,
|
|
|
|
TOOL_CREATE_2D_SCENE,
|
|
TOOL_CREATE_3D_SCENE,
|
|
TOOL_CREATE_USER_INTERFACE,
|
|
TOOL_CREATE_FAVORITE,
|
|
|
|
};
|
|
|
|
enum {
|
|
EDIT_SUBRESOURCE_BASE = 100
|
|
};
|
|
|
|
Vector<ObjectID> subresources;
|
|
|
|
bool restore_script_editor_on_drag;
|
|
|
|
int current_option;
|
|
CreateDialog *create_dialog;
|
|
RenameDialog *rename_dialog;
|
|
|
|
ToolButton *button_add;
|
|
ToolButton *button_instance;
|
|
ToolButton *button_create_script;
|
|
ToolButton *button_clear_script;
|
|
|
|
HBoxContainer *button_hb;
|
|
ToolButton *edit_local, *edit_remote;
|
|
SceneTreeEditor *scene_tree;
|
|
Control *remote_tree;
|
|
|
|
HBoxContainer *tool_hbc;
|
|
void _tool_selected(int p_tool, bool p_confirm_override = false);
|
|
|
|
EditorData *editor_data;
|
|
EditorSelection *editor_selection;
|
|
|
|
ScriptCreateDialog *script_create_dialog;
|
|
AcceptDialog *accept;
|
|
ConfirmationDialog *delete_dialog;
|
|
|
|
ReparentDialog *reparent_dialog;
|
|
EditorFileDialog *file;
|
|
EditorSubScene *import_subscene_dialog;
|
|
EditorFileDialog *new_scene_from_dialog;
|
|
|
|
LineEdit *filter;
|
|
TextureRect *filter_icon;
|
|
|
|
PopupMenu *menu;
|
|
PopupMenu *menu_subresources;
|
|
ConfirmationDialog *clear_inherit_confirm;
|
|
|
|
bool first_enter;
|
|
|
|
void _create();
|
|
Node *scene_root;
|
|
Node *edited_scene;
|
|
EditorNode *editor;
|
|
|
|
VBoxContainer *create_root_dialog;
|
|
String selected_favorite_root;
|
|
|
|
void _add_children_to_popup(Object *p_obj, int p_depth);
|
|
|
|
void _node_reparent(NodePath p_path, bool p_keep_global_xform);
|
|
void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
|
|
|
|
void _set_owners(Node *p_owner, const Array &p_nodes);
|
|
|
|
enum ReplaceOwnerMode {
|
|
MODE_BIDI,
|
|
MODE_DO,
|
|
MODE_UNDO
|
|
};
|
|
|
|
void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode = MODE_BIDI);
|
|
void _load_request(const String &p_path);
|
|
void _script_open_request(const Ref<Script> &p_script);
|
|
|
|
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
|
|
|
|
void _node_selected();
|
|
void _node_renamed();
|
|
void _script_created(Ref<Script> p_script);
|
|
|
|
void _delete_confirm();
|
|
|
|
void _node_prerenamed(Node *p_node, const String &p_new_name);
|
|
|
|
void _nodes_drag_begin();
|
|
void _input(Ref<InputEvent> p_event);
|
|
void _unhandled_key_input(Ref<InputEvent> p_event);
|
|
|
|
void _import_subscene();
|
|
|
|
void _new_scene_from(String p_file);
|
|
|
|
bool _validate_no_foreign();
|
|
void _selection_changed();
|
|
void _update_script_button();
|
|
|
|
void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames);
|
|
|
|
void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
|
|
|
|
void _nodes_dragged(Array p_nodes, NodePath p_to, int p_type);
|
|
void _files_dropped(Vector<String> p_files, NodePath p_to, int p_type);
|
|
void _script_dropped(String p_file, NodePath p_to);
|
|
|
|
void _tree_rmb(const Vector2 &p_menu_pos);
|
|
|
|
void _filter_changed(const String &p_filter);
|
|
|
|
void _perform_instance_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
|
|
void _replace_with_branch_scene(const String &p_file, Node *base);
|
|
|
|
void _file_selected(String p_file);
|
|
|
|
void _remote_tree_selected();
|
|
void _local_tree_selected();
|
|
|
|
void _update_create_root_dialog();
|
|
void _favorite_root_selected(const String &p_class);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
String get_filter();
|
|
void set_filter(const String &p_filter);
|
|
|
|
void _focus_node();
|
|
|
|
void import_subscene();
|
|
void set_edited_scene(Node *p_scene);
|
|
void instance(const String &p_file);
|
|
void instance_scenes(const Vector<String> &p_files, Node *p_parent = NULL);
|
|
void set_selected(Node *p_node, bool p_emit_selected = false);
|
|
void fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames);
|
|
void perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims = NULL);
|
|
SceneTreeEditor *get_tree_editor() { return scene_tree; }
|
|
EditorData *get_editor_data() { return editor_data; }
|
|
|
|
void add_remote_tree_editor(Control *p_remote);
|
|
void show_remote_tree();
|
|
void hide_remote_tree();
|
|
void show_tab_buttons();
|
|
void hide_tab_buttons();
|
|
|
|
void replace_node(Node *p_node, Node *p_by_node);
|
|
|
|
void open_script_dialog(Node *p_for_node);
|
|
|
|
ScriptCreateDialog *get_script_create_dialog() { return script_create_dialog; }
|
|
|
|
SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
|
|
};
|
|
|
|
#endif // SCENE_TREE_DOCK_H
|