godot/core/templates
reduz 548524152e Rewrite culling to be more cache/thread friendly.
-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
..
command_queue_mt.cpp
command_queue_mt.h
cowdata.h
hash_map.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
hashfuncs.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
list.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
local_vector.h
lru.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
map.h
oa_hash_map.h
ordered_hash_map.h
paged_allocator.h Use page allocator for BVH 2020-12-24 14:08:03 -03:00
paged_array.h Rewrite culling to be more cache/thread friendly. 2020-12-26 19:11:33 -03:00
pair.h
pass_func.h Reorganize rendering server. 2020-12-03 19:01:01 -03:00
rid_owner.cpp
rid_owner.h Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
SCsub
self_list.h
set.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
simple_type.h
sort_array.h
thread_work_pool.cpp
thread_work_pool.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
vector.h packed*arrays are pass by ref now. support duplicate and update documentation 2020-12-17 16:09:32 -06:00
vmap.h
vset.h