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This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned. |
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.. | ||
export | ||
context_gl_x11.cpp | ||
context_gl_x11.h | ||
crash_handler_x11.cpp | ||
crash_handler_x11.h | ||
detect.py | ||
godot_x11.cpp | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
logo.png | ||
os_x11.cpp | ||
os_x11.h | ||
platform_config.h | ||
power_x11.cpp | ||
power_x11.h | ||
SCsub |