godot/platform/x11
karroffel eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
..
export Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
context_gl_x11.cpp add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
context_gl_x11.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
crash_handler_x11.cpp Fix server build on FreeBSD 2018-03-01 02:16:52 +01:00
crash_handler_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
detect.py X11: Link libgcc statically with use_static_cpp option 2018-02-16 18:48:11 +01:00
godot_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
key_mapping_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
logo.png
os_x11.cpp add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
os_x11.h Merge pull request #15564 from RandomShaper/adpod-topmost 2018-02-14 16:43:40 +01:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
power_x11.cpp
power_x11.h
SCsub PEP3101 applied with changing old type string formatting as new ones 2018-02-14 19:29:25 +03:00