godot/modules/websocket
Nathan Franke de7873c2d8
Auto-Increment Debugger Port
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04 15:25:13 -06:00
..
doc_classes
config.py
editor_debugger_server_websocket.cpp Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
editor_debugger_server_websocket.h Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
emws_client.cpp
emws_client.h
emws_peer.cpp Websockets: Fix buffer size checks in put_packet() 2021-10-29 15:35:57 +02:00
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
SCsub wslay: Sync with upstream 45d22583b 2021-11-19 15:47:20 +01:00
websocket_client.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
websocket_client.h
websocket_macros.h Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H 2021-10-28 12:45:00 +02:00
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
websocket_server.h
wsl_client.cpp
wsl_client.h
wsl_peer.cpp Websockets: Fix buffer size checks in put_packet() 2021-10-29 15:35:57 +02:00
wsl_peer.h
wsl_server.cpp
wsl_server.h Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00