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joints
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clang-format: Various fixes to comments alignment from clang-format 13
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2021-10-28 15:43:36 +02:00 |
gjk_epa.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
gjk_epa.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_area_3d.cpp
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Add area to moved list when changing monitorable,
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2021-11-20 06:57:34 +00:00 |
godot_area_3d.h
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
godot_area_pair_3d.cpp
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Add area to moved list when changing monitorable,
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2021-11-20 06:57:34 +00:00 |
godot_area_pair_3d.h
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Add area to moved list when changing monitorable,
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2021-11-20 06:57:34 +00:00 |
godot_body_3d.cpp
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
godot_body_3d.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
godot_body_direct_state_3d.cpp
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
godot_body_direct_state_3d.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
godot_body_pair_3d.cpp
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Fix rigid body ray cast CCD in 2D and 3D Godot Physics
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2021-12-10 16:25:14 -07:00 |
godot_body_pair_3d.h
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Fix rigid body ray cast CCD in 2D and 3D Godot Physics
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2021-12-10 16:25:14 -07:00 |
godot_broad_phase_3d_bvh.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d_bvh.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_object_3d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
godot_collision_object_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_solver_3d_sat.cpp
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Fix contact generation with backface collision disabled
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2021-11-17 17:57:02 -07:00 |
godot_collision_solver_3d_sat.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_solver_3d.cpp
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Fix contact generation with backface collision disabled
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2021-11-17 17:57:02 -07:00 |
godot_collision_solver_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_constraint_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_joint_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_physics_server_3d.cpp
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
godot_physics_server_3d.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
godot_shape_3d.cpp
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Fix contact generation with backface collision disabled
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2021-11-17 17:57:02 -07:00 |
godot_shape_3d.h
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Fix contact generation with backface collision disabled
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2021-11-17 17:57:02 -07:00 |
godot_soft_body_3d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
godot_soft_body_3d.h
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
godot_space_3d.cpp
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Merge pull request #55702 from nekomatata/physics-solver-settings
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2021-12-10 22:10:41 +01:00 |
godot_space_3d.h
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Add physics solver settings to project settings
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2021-12-07 12:08:04 -07:00 |
godot_step_3d.cpp
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Update space parameters in 2D and 3D
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2021-12-03 12:01:38 -07:00 |
godot_step_3d.h
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Update space parameters in 2D and 3D
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2021-12-03 12:01:38 -07:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |