godot/servers/audio/effects
Catchawink 86096313be Fixed an issue with recording audio.
Prior to this fix, AudioEffectRecordInstance::init() was called before recording_active is set to true in AudioEffectRecord::set_recording_active(). This was setting is_recording to false in AudioEffectRecordInstance, because is_recording updates to the value of recording_active in AudioEffectRecordInstance::_io_thread_process(). To fix this issue, AudioEffectRecordInstance::init() is now called after recording_active is set to true.
2019-12-12 10:28:46 -05:00
..
audio_effect_amplify.cpp
audio_effect_amplify.h
audio_effect_chorus.cpp Tweak audio cutoff property hints to allow reasonable values only 2019-07-12 22:44:17 +02:00
audio_effect_chorus.h
audio_effect_compressor.cpp
audio_effect_compressor.h
audio_effect_delay.cpp
audio_effect_delay.h
audio_effect_distortion.cpp Tweak audio cutoff property hints to allow reasonable values only 2019-07-12 22:44:17 +02:00
audio_effect_distortion.h
audio_effect_eq.cpp
audio_effect_eq.h
audio_effect_filter.cpp Tweak audio cutoff property hints to allow reasonable values only 2019-07-12 22:44:17 +02:00
audio_effect_filter.h
audio_effect_limiter.cpp
audio_effect_limiter.h
audio_effect_panner.cpp
audio_effect_panner.h
audio_effect_phaser.cpp
audio_effect_phaser.h
audio_effect_pitch_shift.cpp Update some dead links in the codebase 2019-07-23 21:06:12 -03:00
audio_effect_pitch_shift.h
audio_effect_record.cpp Fixed an issue with recording audio. 2019-12-12 10:28:46 -05:00
audio_effect_record.h
audio_effect_reverb.cpp
audio_effect_reverb.h
audio_effect_spectrum_analyzer.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
audio_effect_spectrum_analyzer.h
audio_effect_stereo_enhance.cpp
audio_effect_stereo_enhance.h
audio_stream_generator.cpp
audio_stream_generator.h
eq.cpp Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp. 2019-11-08 08:37:06 +01:00
eq.h
reverb.cpp
reverb.h
SCsub