.. |
dummy
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
environment
|
|
|
renderer_rd
|
Merge pull request #66466 from clayjohn/FXAA-fix
|
2022-09-27 09:58:22 +02:00 |
storage
|
|
|
renderer_canvas_cull.cpp
|
Fix/restore BackBufferCopy
|
2022-09-15 02:36:39 +02:00 |
renderer_canvas_cull.h
|
|
|
renderer_canvas_render.cpp
|
|
|
renderer_canvas_render.h
|
|
|
renderer_compositor.cpp
|
|
|
renderer_compositor.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
renderer_geometry_instance.cpp
|
|
|
renderer_geometry_instance.h
|
|
|
renderer_scene_cull.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
renderer_scene_cull.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
renderer_scene_occlusion_cull.cpp
|
|
|
renderer_scene_occlusion_cull.h
|
|
|
renderer_scene_render.cpp
|
|
|
renderer_scene_render.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
renderer_viewport.cpp
|
Merge pull request #65541 from clayjohn/renderer-setting
|
2022-09-20 09:43:59 +02:00 |
renderer_viewport.h
|
Merge pull request #65541 from clayjohn/renderer-setting
|
2022-09-20 09:43:59 +02:00 |
rendering_device_binds.cpp
|
|
|
rendering_device_binds.h
|
|
|
rendering_device.cpp
|
|
|
rendering_device.h
|
|
|
rendering_method.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_method.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_server_default.cpp
|
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
|
2022-09-12 17:30:50 -07:00 |
rendering_server_default.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_server_globals.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_server_globals.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
SCsub
|
|
|
shader_compiler.cpp
|
|
|
shader_compiler.h
|
|
|
shader_language.cpp
|
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
|
2022-09-28 17:05:34 +02:00 |
shader_language.h
|
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
|
2022-09-28 17:05:34 +02:00 |
shader_preprocessor.cpp
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_preprocessor.h
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_types.cpp
|
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
|
2022-09-14 19:07:33 +02:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
|
|
shader_warnings.h
|
|
|