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650 lines
29 KiB
C++
650 lines
29 KiB
C++
/**************************************************************************/
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/* rendering_device_driver_vulkan.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RENDERING_DEVICE_DRIVER_VULKAN_H
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#define RENDERING_DEVICE_DRIVER_VULKAN_H
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#include "core/templates/hash_map.h"
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#include "core/templates/paged_allocator.h"
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#include "drivers/vulkan/rendering_context_driver_vulkan.h"
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#include "servers/rendering/rendering_device_driver.h"
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#ifdef DEBUG_ENABLED
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#ifndef _MSC_VER
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#define _DEBUG
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#endif
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#endif
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#include "thirdparty/vulkan/vk_mem_alloc.h"
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#ifdef USE_VOLK
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#include <volk.h>
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#else
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#include <vulkan/vulkan.h>
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#endif
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// Design principles:
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// - Vulkan structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).
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class RenderingDeviceDriverVulkan : public RenderingDeviceDriver {
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/*****************/
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/**** GENERIC ****/
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/*****************/
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struct CommandQueue;
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struct SwapChain;
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struct Queue {
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VkQueue queue = VK_NULL_HANDLE;
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uint32_t virtual_count = 0;
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BinaryMutex submit_mutex;
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};
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struct SubgroupCapabilities {
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uint32_t size = 0;
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uint32_t min_size = 0;
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uint32_t max_size = 0;
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VkShaderStageFlags supported_stages = 0;
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VkSubgroupFeatureFlags supported_operations = 0;
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VkBool32 quad_operations_in_all_stages = false;
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bool size_control_is_supported = false;
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uint32_t supported_stages_flags_rd() const;
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String supported_stages_desc() const;
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uint32_t supported_operations_flags_rd() const;
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String supported_operations_desc() const;
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};
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struct VRSCapabilities {
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bool pipeline_vrs_supported = false; // We can specify our fragment rate on a pipeline level.
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bool primitive_vrs_supported = false; // We can specify our fragment rate on each drawcall.
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bool attachment_vrs_supported = false; // We can provide a density map attachment on our framebuffer.
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Size2i min_texel_size;
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Size2i max_texel_size;
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Size2i texel_size; // The texel size we'll use
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};
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struct ShaderCapabilities {
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bool shader_float16_is_supported = false;
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bool shader_int8_is_supported = false;
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};
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struct StorageBufferCapabilities {
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bool storage_buffer_16_bit_access_is_supported = false;
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bool uniform_and_storage_buffer_16_bit_access_is_supported = false;
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bool storage_push_constant_16_is_supported = false;
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bool storage_input_output_16 = false;
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};
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struct DeviceFunctions {
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PFN_vkCreateSwapchainKHR CreateSwapchainKHR = nullptr;
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PFN_vkDestroySwapchainKHR DestroySwapchainKHR = nullptr;
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PFN_vkGetSwapchainImagesKHR GetSwapchainImagesKHR = nullptr;
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PFN_vkAcquireNextImageKHR AcquireNextImageKHR = nullptr;
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PFN_vkQueuePresentKHR QueuePresentKHR = nullptr;
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PFN_vkCreateRenderPass2KHR CreateRenderPass2KHR = nullptr;
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};
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VkDevice vk_device = VK_NULL_HANDLE;
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RenderingContextDriverVulkan *context_driver = nullptr;
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RenderingContextDriver::Device context_device = {};
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uint32_t frame_count = 1;
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VkPhysicalDevice physical_device = VK_NULL_HANDLE;
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VkPhysicalDeviceProperties physical_device_properties = {};
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VkPhysicalDeviceFeatures physical_device_features = {};
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VkPhysicalDeviceFeatures requested_device_features = {};
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HashMap<CharString, bool> requested_device_extensions;
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HashSet<CharString> enabled_device_extension_names;
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TightLocalVector<TightLocalVector<Queue>> queue_families;
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TightLocalVector<VkQueueFamilyProperties> queue_family_properties;
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RDD::Capabilities device_capabilities;
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SubgroupCapabilities subgroup_capabilities;
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MultiviewCapabilities multiview_capabilities;
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VRSCapabilities vrs_capabilities;
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ShaderCapabilities shader_capabilities;
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StorageBufferCapabilities storage_buffer_capabilities;
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bool pipeline_cache_control_support = false;
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DeviceFunctions device_functions;
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void _register_requested_device_extension(const CharString &p_extension_name, bool p_required);
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Error _initialize_device_extensions();
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Error _check_device_features();
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Error _check_device_capabilities();
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Error _add_queue_create_info(LocalVector<VkDeviceQueueCreateInfo> &r_queue_create_info);
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Error _initialize_device(const LocalVector<VkDeviceQueueCreateInfo> &p_queue_create_info);
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Error _initialize_allocator();
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Error _initialize_pipeline_cache();
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VkResult _create_render_pass(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass);
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bool _release_image_semaphore(CommandQueue *p_command_queue, uint32_t p_semaphore_index, bool p_release_on_swap_chain);
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bool _recreate_image_semaphore(CommandQueue *p_command_queue, uint32_t p_semaphore_index, bool p_release_on_swap_chain);
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void _set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name);
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public:
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Error initialize(uint32_t p_device_index, uint32_t p_frame_count) override final;
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private:
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/****************/
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/**** MEMORY ****/
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/****************/
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VmaAllocator allocator = nullptr;
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HashMap<uint32_t, VmaPool> small_allocs_pools;
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VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index);
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/*****************/
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/**** BUFFERS ****/
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/*****************/
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private:
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struct BufferInfo {
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VkBuffer vk_buffer = VK_NULL_HANDLE;
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struct {
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VmaAllocation handle = nullptr;
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uint64_t size = UINT64_MAX;
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} allocation;
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uint64_t size = 0;
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VkBufferView vk_view = VK_NULL_HANDLE; // For texel buffers.
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};
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public:
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virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
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virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
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virtual void buffer_free(BufferID p_buffer) override final;
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virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
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virtual uint8_t *buffer_map(BufferID p_buffer) override final;
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virtual void buffer_unmap(BufferID p_buffer) override final;
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/*****************/
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/**** TEXTURE ****/
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/*****************/
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struct TextureInfo {
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VkImageView vk_view = VK_NULL_HANDLE;
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DataFormat rd_format = DATA_FORMAT_MAX;
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VkImageCreateInfo vk_create_info = {};
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VkImageViewCreateInfo vk_view_create_info = {};
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struct {
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VmaAllocation handle = nullptr;
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VmaAllocationInfo info = {};
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} allocation; // All 0/null if just a view.
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};
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VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count);
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public:
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virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
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virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
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virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
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virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
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virtual void texture_free(TextureID p_texture) override final;
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virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
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virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
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virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
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virtual void texture_unmap(TextureID p_texture) override final;
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virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
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/*****************/
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/**** SAMPLER ****/
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/*****************/
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public:
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virtual SamplerID sampler_create(const SamplerState &p_state) final override;
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virtual void sampler_free(SamplerID p_sampler) final override;
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virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
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/**********************/
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/**** VERTEX ARRAY ****/
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/**********************/
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private:
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struct VertexFormatInfo {
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TightLocalVector<VkVertexInputBindingDescription> vk_bindings;
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TightLocalVector<VkVertexInputAttributeDescription> vk_attributes;
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VkPipelineVertexInputStateCreateInfo vk_create_info = {};
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};
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public:
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virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
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virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
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/******************/
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/**** BARRIERS ****/
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/******************/
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virtual void command_pipeline_barrier(
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CommandBufferID p_cmd_buffer,
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BitField<PipelineStageBits> p_src_stages,
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BitField<PipelineStageBits> p_dst_stages,
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VectorView<MemoryBarrier> p_memory_barriers,
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VectorView<BufferBarrier> p_buffer_barriers,
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VectorView<TextureBarrier> p_texture_barriers) override final;
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/****************/
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/**** FENCES ****/
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/****************/
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private:
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struct Fence {
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VkFence vk_fence = VK_NULL_HANDLE;
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CommandQueue *queue_signaled_from = nullptr;
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};
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public:
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virtual FenceID fence_create() override final;
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virtual Error fence_wait(FenceID p_fence) override final;
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virtual void fence_free(FenceID p_fence) override final;
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/********************/
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/**** SEMAPHORES ****/
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/********************/
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virtual SemaphoreID semaphore_create() override final;
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virtual void semaphore_free(SemaphoreID p_semaphore) override final;
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/******************/
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/**** COMMANDS ****/
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/******************/
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// ----- QUEUE FAMILY -----
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virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) override final;
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// ----- QUEUE -----
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private:
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struct CommandQueue {
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LocalVector<VkSemaphore> present_semaphores;
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LocalVector<VkSemaphore> image_semaphores;
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LocalVector<SwapChain *> image_semaphores_swap_chains;
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LocalVector<uint32_t> pending_semaphores_for_execute;
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LocalVector<uint32_t> pending_semaphores_for_fence;
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LocalVector<uint32_t> free_image_semaphores;
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LocalVector<Pair<Fence *, uint32_t>> image_semaphores_for_fences;
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uint32_t queue_family = 0;
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uint32_t queue_index = 0;
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uint32_t present_semaphore_index = 0;
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};
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public:
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virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) override final;
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virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) override final;
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virtual void command_queue_free(CommandQueueID p_cmd_queue) override final;
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private:
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// ----- POOL -----
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struct CommandPool {
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VkCommandPool vk_command_pool = VK_NULL_HANDLE;
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CommandBufferType buffer_type = COMMAND_BUFFER_TYPE_PRIMARY;
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};
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public:
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virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) override final;
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virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
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// ----- BUFFER -----
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virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) override final;
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virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
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virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
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virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
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virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
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/********************/
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/**** SWAP CHAIN ****/
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/********************/
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private:
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struct SwapChain {
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VkSwapchainKHR vk_swapchain = VK_NULL_HANDLE;
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RenderingContextDriver::SurfaceID surface = RenderingContextDriver::SurfaceID();
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VkFormat format = VK_FORMAT_UNDEFINED;
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VkColorSpaceKHR color_space = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
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TightLocalVector<VkImage> images;
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TightLocalVector<VkImageView> image_views;
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TightLocalVector<FramebufferID> framebuffers;
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LocalVector<CommandQueue *> command_queues_acquired;
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LocalVector<uint32_t> command_queues_acquired_semaphores;
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RenderPassID render_pass;
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uint32_t image_index = 0;
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};
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void _swap_chain_release(SwapChain *p_swap_chain);
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public:
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virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) override final;
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virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) override final;
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virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) override final;
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virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) override final;
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virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) override final;
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virtual void swap_chain_free(SwapChainID p_swap_chain) override final;
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/*********************/
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/**** FRAMEBUFFER ****/
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/*********************/
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virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
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virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
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/****************/
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/**** SHADER ****/
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/****************/
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private:
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struct ShaderBinary {
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// Version 1: initial.
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// Version 2: Added shader name.
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// Version 3: Added writable.
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// Version 4: 64-bit vertex input mask.
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static const uint32_t VERSION = 4;
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struct DataBinding {
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uint32_t type = 0;
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uint32_t binding = 0;
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uint32_t stages = 0;
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uint32_t length = 0; // Size of arrays (in total elements), or UBOs (in bytes * total elements).
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uint32_t writable = 0;
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};
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struct SpecializationConstant {
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uint32_t type = 0;
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uint32_t constant_id = 0;
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uint32_t int_value = 0;
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uint32_t stage_flags = 0;
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};
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struct Data {
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uint64_t vertex_input_mask = 0;
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uint32_t fragment_output_mask = 0;
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uint32_t specialization_constants_count = 0;
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uint32_t is_compute = 0;
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uint32_t compute_local_size[3] = {};
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uint32_t set_count = 0;
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uint32_t push_constant_size = 0;
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uint32_t vk_push_constant_stages_mask = 0;
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uint32_t stage_count = 0;
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uint32_t shader_name_len = 0;
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};
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};
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struct ShaderInfo {
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VkShaderStageFlags vk_push_constant_stages = 0;
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TightLocalVector<VkPipelineShaderStageCreateInfo> vk_stages_create_info;
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TightLocalVector<VkDescriptorSetLayout> vk_descriptor_set_layouts;
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VkPipelineLayout vk_pipeline_layout = VK_NULL_HANDLE;
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};
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public:
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virtual String shader_get_binary_cache_key() override final;
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virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
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virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final;
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virtual void shader_free(ShaderID p_shader) override final;
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/*********************/
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/**** UNIFORM SET ****/
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/*********************/
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// Descriptor sets require allocation from a pool.
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// The documentation on how to use pools properly
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// is scarce, and the documentation is strange.
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//
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// Basically, you can mix and match pools as you
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// like, but you'll run into fragmentation issues.
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// Because of this, the recommended approach is to
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// create a pool for every descriptor set type, as
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// this prevents fragmentation.
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//
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// This is implemented here as a having a list of
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// pools (each can contain up to 64 sets) for each
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// set layout. The amount of sets for each type
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// is used as the key.
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private:
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static const uint32_t MAX_UNIFORM_POOL_ELEMENT = 65535;
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struct DescriptorSetPoolKey {
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uint16_t uniform_type[UNIFORM_TYPE_MAX] = {};
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bool operator<(const DescriptorSetPoolKey &p_other) const {
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return memcmp(uniform_type, p_other.uniform_type, sizeof(uniform_type)) < 0;
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}
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};
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|
|
using DescriptorSetPools = RBMap<DescriptorSetPoolKey, HashMap<VkDescriptorPool, uint32_t>>;
|
|
DescriptorSetPools descriptor_set_pools;
|
|
uint32_t max_descriptor_sets_per_pool = 0;
|
|
|
|
VkDescriptorPool _descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it);
|
|
void _descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool);
|
|
|
|
struct UniformSetInfo {
|
|
VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
|
|
VkDescriptorPool vk_descriptor_pool = VK_NULL_HANDLE;
|
|
DescriptorSetPools::Iterator pool_sets_it = {};
|
|
};
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|
|
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public:
|
|
virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final;
|
|
virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
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|
|
|
// ----- COMMANDS -----
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|
|
|
virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
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|
|
|
/******************/
|
|
/**** TRANSFER ****/
|
|
/******************/
|
|
|
|
virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
|
|
virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
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|
|
|
virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
|
|
virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
|
|
virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
|
|
|
|
virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
|
|
virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
|
|
|
|
/******************/
|
|
/**** PIPELINE ****/
|
|
/******************/
|
|
private:
|
|
struct PipelineCacheHeader {
|
|
uint32_t magic = 0;
|
|
uint32_t data_size = 0;
|
|
uint64_t data_hash = 0;
|
|
uint32_t vendor_id = 0;
|
|
uint32_t device_id = 0;
|
|
uint32_t driver_version = 0;
|
|
uint8_t uuid[VK_UUID_SIZE] = {};
|
|
uint8_t driver_abi = 0;
|
|
};
|
|
|
|
struct PipelineCache {
|
|
String file_path;
|
|
size_t current_size = 0;
|
|
Vector<uint8_t> buffer; // Header then data.
|
|
VkPipelineCache vk_cache = VK_NULL_HANDLE;
|
|
};
|
|
|
|
static int caching_instance_count;
|
|
PipelineCache pipelines_cache;
|
|
String pipeline_cache_id;
|
|
|
|
public:
|
|
virtual void pipeline_free(PipelineID p_pipeline) override final;
|
|
|
|
// ----- BINDING -----
|
|
|
|
virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final;
|
|
|
|
// ----- CACHE -----
|
|
|
|
virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
|
|
virtual void pipeline_cache_free() override final;
|
|
virtual size_t pipeline_cache_query_size() override final;
|
|
virtual Vector<uint8_t> pipeline_cache_serialize() override final;
|
|
|
|
/*******************/
|
|
/**** RENDERING ****/
|
|
/*******************/
|
|
|
|
// ----- SUBPASS -----
|
|
|
|
virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
|
|
virtual void render_pass_free(RenderPassID p_render_pass) override final;
|
|
|
|
// ----- COMMANDS -----
|
|
|
|
virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
|
|
virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
|
|
virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
|
|
virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
|
|
virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
|
|
virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
|
|
|
|
// Binding.
|
|
virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
|
|
virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
|
|
|
|
// Drawing.
|
|
virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
|
|
virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
|
|
virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
|
|
virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
|
|
virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
|
|
virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
|
|
|
|
// Buffer binding.
|
|
virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
|
|
virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
|
|
|
|
// Dynamic state.
|
|
virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
|
|
virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
|
|
|
|
// ----- PIPELINE -----
|
|
|
|
virtual PipelineID render_pipeline_create(
|
|
ShaderID p_shader,
|
|
VertexFormatID p_vertex_format,
|
|
RenderPrimitive p_render_primitive,
|
|
PipelineRasterizationState p_rasterization_state,
|
|
PipelineMultisampleState p_multisample_state,
|
|
PipelineDepthStencilState p_depth_stencil_state,
|
|
PipelineColorBlendState p_blend_state,
|
|
VectorView<int32_t> p_color_attachments,
|
|
BitField<PipelineDynamicStateFlags> p_dynamic_state,
|
|
RenderPassID p_render_pass,
|
|
uint32_t p_render_subpass,
|
|
VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
|
|
|
|
/*****************/
|
|
/**** COMPUTE ****/
|
|
/*****************/
|
|
|
|
// ----- COMMANDS -----
|
|
|
|
// Binding.
|
|
virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
|
|
virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
|
|
|
|
// Dispatching.
|
|
virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
|
|
virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
|
|
|
|
// ----- PIPELINE -----
|
|
|
|
virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
|
|
|
|
/*****************/
|
|
/**** QUERIES ****/
|
|
/*****************/
|
|
|
|
// ----- TIMESTAMP -----
|
|
|
|
// Basic.
|
|
virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
|
|
virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
|
|
virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
|
|
virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
|
|
|
|
// Commands.
|
|
virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
|
|
virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
|
|
|
|
/****************/
|
|
/**** LABELS ****/
|
|
/****************/
|
|
|
|
virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;
|
|
virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;
|
|
|
|
/********************/
|
|
/**** SUBMISSION ****/
|
|
/********************/
|
|
|
|
virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
|
|
virtual void end_segment() override final;
|
|
|
|
/**************/
|
|
/**** MISC ****/
|
|
/**************/
|
|
|
|
virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
|
|
virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
|
|
virtual uint64_t get_total_memory_used() override final;
|
|
virtual uint64_t limit_get(Limit p_limit) override final;
|
|
virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
|
|
virtual bool has_feature(Features p_feature) override final;
|
|
virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
|
|
virtual String get_api_name() const override final;
|
|
virtual String get_api_version() const override final;
|
|
virtual String get_pipeline_cache_uuid() const override final;
|
|
virtual const Capabilities &get_capabilities() const override final;
|
|
|
|
private:
|
|
/*********************/
|
|
/**** BOOKKEEPING ****/
|
|
/*********************/
|
|
|
|
using VersatileResource = VersatileResourceTemplate<
|
|
BufferInfo,
|
|
TextureInfo,
|
|
VertexFormatInfo,
|
|
ShaderInfo,
|
|
UniformSetInfo>;
|
|
PagedAllocator<VersatileResource> resources_allocator;
|
|
|
|
/******************/
|
|
|
|
public:
|
|
RenderingDeviceDriverVulkan(RenderingContextDriverVulkan *p_context_driver);
|
|
virtual ~RenderingDeviceDriverVulkan();
|
|
};
|
|
|
|
#endif // RENDERING_DEVICE_DRIVER_VULKAN_H
|