godot/scene/3d
reduz 85cf99f28e Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
2021-06-30 14:14:41 -03:00
..
area_3d.cpp Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
area_3d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_stream_player_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio_stream_player_3d.h Increase the default AudioStreamPlayer3D unit size to 10 2021-05-06 02:45:46 +02:00
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
camera_3d.h Add is_position_in_frustum to Camera3D 2021-06-14 12:03:18 -04:00
collision_object_3d.cpp Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 08:52:24 +01:00
collision_object_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_polygon_3d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_shape_3d.h Create CollisionObject3D debug shapes using RS 2021-05-05 09:12:50 +02:00
cpu_particles_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cpu_particles_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
decal.cpp
decal.h
gpu_particles_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_collision_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gpu_particles_collision_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
light_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
light_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
lightmap_gi.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
lightmap_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
listener_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
listener_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_instance_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
mesh_instance_3d.h Expose creating multiple-convex-collision static bodies to GDScript 2021-04-27 06:56:04 +03:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Fix NavigationAgent3D not emitting "target_reached" Signal 2021-04-27 12:31:50 +02:00
navigation_agent_3d.h Fix NavigationAgent3D not emitting "target_reached" Signal 2021-04-27 12:31:50 +02:00
navigation_obstacle_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
node_3d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
node_3d.h Merge pull request #49458 from JFonS/fix_unwrap_xform 2021-06-14 18:32:33 +02:00
occluder_instance_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
occluder_instance_3d.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
path_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
path_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physics_body_3d.cpp Merge pull request #49901 from nekomatata/move-and-collide-fix-slide 2021-06-30 02:18:01 +02:00
physics_body_3d.h Fix move_and_collide causing sliding on slopes 2021-06-28 17:17:52 -07:00
physics_joint_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_joint_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Use double-sided material for RayCast3D 2021-06-19 05:05:58 +02:00
ray_cast_3d.h
reflection_probe.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
reflection_probe.h Increase the default ReflectionProbe extents to Vector3(10, 10, 10) 2021-06-27 16:46:03 +02:00
remote_transform_3d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
skeleton_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
skeleton_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
skeleton_ik_3d.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skeleton_ik_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
soft_body_3d.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
soft_body_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
spring_arm_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
spring_arm_3d.h
sprite_3d.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
sprite_3d.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
vehicle_body_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
vehicle_body_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
visual_instance_3d.h Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
voxel_gi.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
voxel_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
voxelizer.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
voxelizer.h Rename GI Classes 2021-06-05 09:28:56 -03:00
world_environment.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
world_environment.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
xr_nodes.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
xr_nodes.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00