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ab2456b740
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen.
26 lines
879 B
XML
26 lines
879 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibleOnScreenEnabler2D" inherits="VisibleOnScreenNotifier2D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="enable_mode" type="int" setter="set_enable_mode" getter="get_enable_mode" enum="VisibleOnScreenEnabler2D.EnableMode" default="0">
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</member>
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<member name="enable_node_path" type="NodePath" setter="set_enable_node_path" getter="get_enable_node_path" default="NodePath("..")">
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</member>
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</members>
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<constants>
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<constant name="ENABLE_MODE_INHERIT" value="0" enum="EnableMode">
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</constant>
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<constant name="ENABLE_MODE_ALWAYS" value="1" enum="EnableMode">
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</constant>
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<constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
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</constant>
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</constants>
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</class>
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