godot/scene
reduz 8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
..
2d Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
3d Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions 2022-04-13 13:41:21 +02:00
animation Discontinue exp map in blending 2022-04-17 04:34:28 +09:00
audio
debugger
gui Add a property hint for AspectRatioContainer's ratio property 2022-04-17 22:03:47 +02:00
main Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub