godot/servers
2021-08-09 14:05:42 -05:00
..
audio Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera
physics_2d Merge pull request #50625 from nekomatata/body-one-direction-layers 2021-07-31 22:12:46 +02:00
physics_3d Fix Transform::xform(Plane) functions 2021-08-07 11:10:50 +01:00
rendering Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
audio_server.cpp Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
audio_server.h Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera_server.cpp
camera_server.h
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
register_server_types.h
rendering_server.cpp Handle 32-bit and 64-bit floats for tangents/weights in RenderingServer 2021-08-01 18:32:50 -05:00
rendering_server.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
SCsub
server_wrap_mt_common.h
text_server.cpp [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
text_server.h [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
xr_server.cpp
xr_server.h