.. |
physics
|
Merge pull request #98951 from AThousandShips/fix_more_super_call
|
2024-11-12 09:27:33 -06:00 |
audio_listener_3d.cpp
|
|
|
audio_listener_3d.h
|
|
|
audio_stream_player_3d.compat.inc
|
|
|
audio_stream_player_3d.cpp
|
Add hint for oneshot & warning when it will be updated continuously
|
2024-11-11 01:12:45 +09:00 |
audio_stream_player_3d.h
|
|
|
bone_attachment_3d.compat.inc
|
|
|
bone_attachment_3d.cpp
|
|
|
bone_attachment_3d.h
|
|
|
camera_3d.cpp
|
Add "Game" editor for better runtime debugging
|
2024-10-30 11:42:17 -03:00 |
camera_3d.h
|
|
|
cpu_particles_3d.cpp
|
Merge pull request #95711 from TokageItLab/warn-oneshot-prop
|
2024-11-22 14:54:30 -06:00 |
cpu_particles_3d.h
|
|
|
decal.cpp
|
|
|
decal.h
|
|
|
fog_volume.cpp
|
|
|
fog_volume.h
|
|
|
gpu_particles_3d.cpp
|
Merge pull request #95711 from TokageItLab/warn-oneshot-prop
|
2024-11-22 14:54:30 -06:00 |
gpu_particles_3d.h
|
|
|
gpu_particles_collision_3d.cpp
|
|
|
gpu_particles_collision_3d.h
|
|
|
importer_mesh_instance_3d.cpp
|
|
|
importer_mesh_instance_3d.h
|
|
|
label_3d.cpp
|
Core: Integrate Ref::instantiate where possible
|
2024-11-10 12:41:26 -06:00 |
label_3d.h
|
|
|
light_3d.cpp
|
|
|
light_3d.h
|
|
|
lightmap_gi.cpp
|
Add lightmap bake cancelling
|
2024-11-21 21:31:02 +02:00 |
lightmap_gi.h
|
Allow more flexible adjustments of VisualInstance3D Lightmap Scale
|
2024-11-14 17:28:05 +01:00 |
lightmap_probe.cpp
|
|
|
lightmap_probe.h
|
|
|
lightmapper.cpp
|
|
|
lightmapper.h
|
Add lightmap bake cancelling
|
2024-11-21 21:31:02 +02:00 |
look_at_modifier_3d.cpp
|
Implement LookAtModifier3D
|
2024-11-12 05:03:35 +09:00 |
look_at_modifier_3d.h
|
Implement LookAtModifier3D
|
2024-11-12 05:03:35 +09:00 |
marker_3d.cpp
|
|
|
marker_3d.h
|
|
|
mesh_instance_3d.cpp
|
Sort blend shapes in the inspector by ID instead of alphabetically
|
2024-11-14 05:54:32 -08:00 |
mesh_instance_3d.h
|
|
|
multimesh_instance_3d.cpp
|
|
|
multimesh_instance_3d.h
|
|
|
navigation_agent_3d.cpp
|
Core: Integrate Ref::instantiate where possible
|
2024-11-10 12:41:26 -06:00 |
navigation_agent_3d.h
|
|
|
navigation_link_3d.cpp
|
Core: Integrate Ref::instantiate where possible
|
2024-11-10 12:41:26 -06:00 |
navigation_link_3d.h
|
|
|
navigation_obstacle_3d.cpp
|
Fix obstacle avoidance and 3D editor ignoring transform
|
2024-11-16 11:30:48 +01:00 |
navigation_obstacle_3d.h
|
Fix obstacle avoidance and 3D editor ignoring transform
|
2024-11-16 11:30:48 +01:00 |
navigation_region_3d.cpp
|
Core: Integrate Ref::instantiate where possible
|
2024-11-10 12:41:26 -06:00 |
navigation_region_3d.h
|
|
|
node_3d.cpp
|
Fix implementation of property_can_revert() in various classes
|
2024-10-04 23:02:04 +02:00 |
node_3d.h
|
Set clang-format RemoveSemicolon rule to true
|
2024-10-25 13:49:43 -04:00 |
occluder_instance_3d.cpp
|
|
|
occluder_instance_3d.h
|
|
|
path_3d.cpp
|
Core: Integrate Ref::instantiate where possible
|
2024-11-10 12:41:26 -06:00 |
path_3d.h
|
|
|
physical_bone_simulator_3d.cpp
|
|
|
physical_bone_simulator_3d.h
|
|
|
reflection_probe.cpp
|
|
|
reflection_probe.h
|
|
|
remote_transform_3d.cpp
|
|
|
remote_transform_3d.h
|
|
|
SCsub
|
|
|
skeleton_3d.compat.inc
|
|
|
skeleton_3d.cpp
|
Fix Skeleton doesn't update skin after deactivating modifiers
|
2024-11-12 04:41:08 +09:00 |
skeleton_3d.h
|
Fix Skeleton doesn't update skin after deactivating modifiers
|
2024-11-12 04:41:08 +09:00 |
skeleton_ik_3d.cpp
|
|
|
skeleton_ik_3d.h
|
Style: Apply clang-tidy fixes
|
2024-11-04 12:11:06 -06:00 |
skeleton_modifier_3d.cpp
|
Fix Skeleton doesn't update skin after deactivating modifiers
|
2024-11-12 04:41:08 +09:00 |
skeleton_modifier_3d.h
|
Fix Skeleton doesn't update skin after deactivating modifiers
|
2024-11-12 04:41:08 +09:00 |
soft_body_3d.compat.inc
|
|
|
soft_body_3d.cpp
|
|
|
soft_body_3d.h
|
|
|
sprite_3d.cpp
|
Core: Integrate Ref::instantiate where possible
|
2024-11-10 12:41:26 -06:00 |
sprite_3d.h
|
|
|
velocity_tracker_3d.cpp
|
|
|
velocity_tracker_3d.h
|
|
|
visible_on_screen_notifier_3d.cpp
|
|
|
visible_on_screen_notifier_3d.h
|
|
|
visual_instance_3d.cpp
|
Allow more flexible adjustments of VisualInstance3D Lightmap Scale
|
2024-11-14 17:28:05 +01:00 |
visual_instance_3d.h
|
Allow more flexible adjustments of VisualInstance3D Lightmap Scale
|
2024-11-14 17:28:05 +01:00 |
voxel_gi.cpp
|
|
|
voxel_gi.h
|
|
|
voxelizer.cpp
|
|
|
voxelizer.h
|
|
|
world_environment.cpp
|
|
|
world_environment.h
|
|
|
xr_body_modifier_3d.cpp
|
|
|
xr_body_modifier_3d.h
|
|
|
xr_face_modifier_3d.cpp
|
|
|
xr_face_modifier_3d.h
|
|
|
xr_hand_modifier_3d.cpp
|
|
|
xr_hand_modifier_3d.h
|
|
|
xr_nodes.cpp
|
Set clang-format RemoveSemicolon rule to true
|
2024-10-25 13:49:43 -04:00 |
xr_nodes.h
|
|
|