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We had a slightly older version of it for UWP, as the wincrypt API isn't allowed there. We removed this with UWP in #81416, but since this was enabled inconditionally before, this actually changed behavior for Windows compared to Godot 4.1 and earlier. This change is also needed to properly supported Windows Store. |
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windows-arm64-hardclock.diff | ||
windows-entropy-bcrypt.diff |