mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
19 lines
961 B
XML
19 lines
961 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeSync" inherits="AnimationNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Base class for [AnimationNode]s with more than two input ports that must be synchronized.
|
|
</brief_description>
|
|
<description>
|
|
An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an [AnimationTree].
|
|
</description>
|
|
<tutorials>
|
|
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
|
|
If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
|
|
If [code]true[/code], forcing the blended animations to advance frame.
|
|
</member>
|
|
</members>
|
|
</class>
|