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Rémi Verschelde 849c090343
SCons: Fix debug_symbols tests after switch to BoolVariable
Bug introduced in #45679.

Fixes part of #45816.
2021-02-08 08:53:16 +01:00
.github CI: Build Linux editor without Mono, sanitizers with Mono 2021-02-05 12:07:40 +01:00
core Fix issues in last GameControllerDB sync 2021-02-07 11:47:40 +01:00
doc Improve the SurfaceTool.generate_normals() documentation 2021-02-07 16:11:17 +01:00
drivers Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
editor Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
main Main: Load translations and remaps before scene types 2021-02-02 15:17:49 +01:00
misc [HTML5] Make home path persistent in editor. 2021-02-03 18:59:54 +01:00
modules Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
platform SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 08:53:16 +01:00
scene Fix nan errors when using VehicleBody 2021-02-07 21:08:09 +01:00
servers Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
tests Add a test suite for the Image class 2021-02-06 01:09:02 +02:00
thirdparty Cleanup: Remove executable bit from files which don't need it 2021-01-19 23:36:42 +01:00
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CHANGELOG.md
CONTRIBUTING.md Recommend minimal reproduction projects written in GDScript instead of C# 2021-01-12 20:15:36 +01:00
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glsl_builders.py
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
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LOGO_LICENSE.md
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methods.py Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
platform_methods.py
README.md
SConstruct SCons: Add production=yes option to use production defaults 2021-02-03 11:48:17 +01:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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