godot/tests/scene/test_primitives.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

851 lines
30 KiB
C++

/**************************************************************************/
/* test_primitives.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/**************************************************************************/
#ifndef TEST_PRIMITIVES_H
#define TEST_PRIMITIVES_H
#include "scene/resources/primitive_meshes.h"
#include "tests/test_macros.h"
namespace TestPrimitives {
TEST_CASE("[SceneTree][Primitive][Capsule] Capsule Primitive") {
Ref<CapsuleMesh> capsule = memnew(CapsuleMesh);
SUBCASE("[SceneTree][Primitive][Capsule] Default values should be valid") {
CHECK_MESSAGE(capsule->get_radius() > 0,
"Radius of default capsule positive.");
CHECK_MESSAGE(capsule->get_height() > 0,
"Height of default capsule positive.");
CHECK_MESSAGE(capsule->get_radial_segments() >= 0,
"Radius Segments of default capsule positive.");
CHECK_MESSAGE(capsule->get_rings() >= 0,
"Number of rings of default capsule positive.");
}
SUBCASE("[SceneTree][Primitive][Capsule] Set properties of the capsule and get them with accessor methods") {
capsule->set_height(7.1f);
capsule->set_radius(1.3f);
capsule->set_radial_segments(16);
capsule->set_rings(32);
CHECK_MESSAGE(capsule->get_radius() == doctest::Approx(1.3f),
"Get/Set radius work with one set.");
CHECK_MESSAGE(capsule->get_height() == doctest::Approx(7.1f),
"Get/Set radius work with one set.");
CHECK_MESSAGE(capsule->get_radial_segments() == 16,
"Get/Set radius work with one set.");
CHECK_MESSAGE(capsule->get_rings() == 32,
"Get/Set radius work with one set.");
}
SUBCASE("[SceneTree][Primitive][Capsule] If set segments negative, default to at least 0") {
capsule->set_radial_segments(-5);
capsule->set_rings(-17);
CHECK_MESSAGE(capsule->get_radial_segments() >= 0,
"Ensure number of radial segments is >= 0.");
CHECK_MESSAGE(capsule->get_rings() >= 0,
"Ensure number of rings is >= 0.");
}
SUBCASE("[SceneTree][Primitive][Capsule] If set height < 2*radius, adjust radius and height to radius=height*0.5") {
capsule->set_radius(1.f);
capsule->set_height(0.5f);
CHECK_MESSAGE(capsule->get_radius() >= capsule->get_height() * 0.5,
"Ensure radius >= height * 0.5 (needed for capsule to exist).");
}
SUBCASE("[Primitive][Capsule] Check mesh is correct") {
Array data{};
data.resize(RS::ARRAY_MAX);
float radius{ 0.5f };
float height{ 4.f };
int num_radial_segments{ 4 };
int num_rings{ 8 };
CapsuleMesh::create_mesh_array(data, radius, height, num_radial_segments, num_rings);
Vector<Vector3> points = data[RS::ARRAY_VERTEX];
SUBCASE("[Primitive][Capsule] Ensure all vertices positions are within bounding radius and height") {
// Get mesh data
// Check all points within radius of capsule
float dist_to_yaxis = 0.f;
for (Vector3 point : points) {
float new_dist_to_y = point.x * point.x + point.z * point.z;
if (new_dist_to_y > dist_to_yaxis)
dist_to_yaxis = new_dist_to_y;
}
CHECK(dist_to_yaxis <= radius * radius);
// Check highest point and lowest point are within height of each other
float max_y{ 0.f };
float min_y{ 0.f };
for (Vector3 point : points) {
if (point.y > max_y)
max_y = point.y;
if (point.y < min_y)
min_y = point.y;
}
CHECK(max_y - min_y <= height);
}
SUBCASE("[Primitive][Capsule] If normal.y == 0, then mesh makes a cylinder.") {
Vector<Vector3> normals = data[RS::ARRAY_NORMAL];
for (int ii = 0; ii < points.size(); ++ii) {
float point_dist_from_yaxis = Math::sqrt(points[ii].x * points[ii].x + points[ii].z * points[ii].z);
Vector3 yaxis_to_point{ points[ii].x / point_dist_from_yaxis, 0.f, points[ii].z / point_dist_from_yaxis };
if (normals[ii].y == 0.f) {
float mag_of_normal = Math::sqrt(normals[ii].x * normals[ii].x + normals[ii].z * normals[ii].z);
Vector3 normalized_normal = normals[ii] / mag_of_normal;
CHECK_MESSAGE(point_dist_from_yaxis == doctest::Approx(radius),
"Points on the tube of the capsule are radius away from y-axis.");
CHECK_MESSAGE(normalized_normal.is_equal_approx(yaxis_to_point),
"Normal points orthogonal from mid cylinder.");
}
}
}
}
} // End capsule tests
TEST_CASE("[SceneTree][Primitive][Box] Box Primitive") {
Ref<BoxMesh> box = memnew(BoxMesh);
SUBCASE("[SceneTree][Primitive][Box] Default values should be valid") {
CHECK(box->get_size().x > 0);
CHECK(box->get_size().y > 0);
CHECK(box->get_size().z > 0);
CHECK(box->get_subdivide_width() >= 0);
CHECK(box->get_subdivide_height() >= 0);
CHECK(box->get_subdivide_depth() >= 0);
}
SUBCASE("[SceneTree][Primitive][Box] Set properties and get them with accessor methods") {
Vector3 size{ 2.1, 3.3, 1.7 };
box->set_size(size);
box->set_subdivide_width(3);
box->set_subdivide_height(2);
box->set_subdivide_depth(4);
CHECK(box->get_size().is_equal_approx(size));
CHECK(box->get_subdivide_width() == 3);
CHECK(box->get_subdivide_height() == 2);
CHECK(box->get_subdivide_depth() == 4);
}
SUBCASE("[SceneTree][Primitive][Box] Set subdivides to negative and ensure they are >= 0") {
box->set_subdivide_width(-2);
box->set_subdivide_height(-2);
box->set_subdivide_depth(-2);
CHECK(box->get_subdivide_width() >= 0);
CHECK(box->get_subdivide_height() >= 0);
CHECK(box->get_subdivide_depth() >= 0);
}
SUBCASE("[Primitive][Box] Check mesh is correct.") {
Array data{};
data.resize(RS::ARRAY_MAX);
Vector3 size{ 0.5f, 1.2f, .9f };
int subdivide_width{ 3 };
int subdivide_height{ 2 };
int subdivide_depth{ 8 };
BoxMesh::create_mesh_array(data, size, subdivide_width, subdivide_height, subdivide_depth);
Vector<Vector3> points = data[RS::ARRAY_VERTEX];
Vector<Vector3> normals = data[RS::ARRAY_NORMAL];
SUBCASE("Only 6 distinct normals.") {
Vector<Vector3> distinct_normals{};
distinct_normals.push_back(normals[0]);
for (const Vector3 &normal : normals) {
bool add_normal{ true };
for (const Vector3 &vec : distinct_normals) {
if (vec.is_equal_approx(normal))
add_normal = false;
}
if (add_normal)
distinct_normals.push_back(normal);
}
CHECK_MESSAGE(distinct_normals.size() == 6,
"There are exactly 6 distinct normals in the mesh data.");
// All normals are orthogonal, or pointing in same direction.
bool normal_correct_direction{ true };
for (int rowIndex = 0; rowIndex < distinct_normals.size(); ++rowIndex) {
for (int colIndex = rowIndex + 1; colIndex < distinct_normals.size(); ++colIndex) {
if (!Math::is_equal_approx(distinct_normals[rowIndex].normalized().dot(distinct_normals[colIndex].normalized()), 0) &&
!Math::is_equal_approx(distinct_normals[rowIndex].normalized().dot(distinct_normals[colIndex].normalized()), 1) &&
!Math::is_equal_approx(distinct_normals[rowIndex].normalized().dot(distinct_normals[colIndex].normalized()), -1)) {
normal_correct_direction = false;
break;
}
}
if (!normal_correct_direction)
break;
}
CHECK_MESSAGE(normal_correct_direction,
"All normals are either orthogonal or colinear.");
}
}
} // End box tests
TEST_CASE("[SceneTree][Primitive][Cylinder] Cylinder Primitive") {
Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
SUBCASE("[SceneTree][Primitive][Cylinder] Default values should be valid") {
CHECK(cylinder->get_top_radius() > 0);
CHECK(cylinder->get_bottom_radius() > 0);
CHECK(cylinder->get_height() > 0);
CHECK(cylinder->get_radial_segments() > 0);
CHECK(cylinder->get_rings() > 0);
}
SUBCASE("[SceneTree][Primitive][Cylinder] Set properties and get them") {
cylinder->set_top_radius(4.3f);
cylinder->set_bottom_radius(1.2f);
cylinder->set_height(9.77f);
cylinder->set_radial_segments(12);
cylinder->set_rings(16);
cylinder->set_cap_top(false);
cylinder->set_cap_bottom(false);
CHECK(cylinder->get_top_radius() == doctest::Approx(4.3f));
CHECK(cylinder->get_bottom_radius() == doctest::Approx(1.2f));
CHECK(cylinder->get_height() == doctest::Approx(9.77f));
CHECK(cylinder->get_radial_segments() == 12);
CHECK(cylinder->get_rings() == 16);
CHECK(!cylinder->is_cap_top());
CHECK(!cylinder->is_cap_bottom());
}
SUBCASE("[SceneTree][Primitive][Cylinder] Ensure num segments is >= 0") {
cylinder->set_radial_segments(-12);
cylinder->set_rings(-16);
CHECK(cylinder->get_radial_segments() >= 0);
CHECK(cylinder->get_rings() >= 0);
}
SUBCASE("[Primitive][Cylinder] Actual cylinder mesh tests (top and bottom radius the same).") {
Array data{};
data.resize(RS::ARRAY_MAX);
real_t radius = .9f;
real_t height = 3.2f;
int radial_segments = 8;
int rings = 5;
bool top_cap = true;
bool bottom_cap = true;
CylinderMesh::create_mesh_array(data, radius, radius, height, radial_segments, rings, top_cap, bottom_cap);
Vector<Vector3> points = data[RS::ARRAY_VERTEX];
Vector<Vector3> normals = data[RS::ARRAY_NORMAL];
SUBCASE("[Primitive][Cylinder] Side points are radius away from y-axis.") {
bool is_radius_correct{ true };
for (int index = 0; index < normals.size(); ++index) {
if (Math::is_equal_approx(normals[index].y, 0)) {
if (!Math::is_equal_approx((points[index] - Vector3(0, points[index].y, 0)).length_squared(), radius * radius)) {
is_radius_correct = false;
break;
}
}
}
CHECK(is_radius_correct);
}
SUBCASE("[Primitive][Cylinder] Only possible normals point in direction of point or in positive/negative y direction.") {
bool is_correct_normals{ true };
for (int index = 0; index < normals.size(); ++index) {
Vector3 yaxis_to_point = points[index] - Vector3(0.f, points[index].y, 0.f);
Vector3 point_to_normal = normals[index].normalized() - yaxis_to_point.normalized();
// std::cout << "<" << point_to_normal.x << ", " << point_to_normal.y << ", " << point_to_normal.z << ">\n";
if (!(point_to_normal.is_equal_approx(Vector3(0, 0, 0))) &&
(!Math::is_equal_approx(Math::abs(normals[index].normalized().y), 1))) {
is_correct_normals = false;
break;
}
}
CHECK(is_correct_normals);
}
SUBCASE("[Primitive][Cylinder] Points on top and bottom are height/2 away from origin.") {
bool is_height_correct{ true };
real_t half_height = 0.5 * height;
for (int index = 0; index < normals.size(); ++index) {
if (Math::is_equal_approx(normals[index].x, 0) &&
Math::is_equal_approx(normals[index].z, 0) &&
normals[index].y > 0) {
if (!Math::is_equal_approx(points[index].y, half_height)) {
is_height_correct = false;
break;
}
}
if (Math::is_equal_approx(normals[index].x, 0) &&
Math::is_equal_approx(normals[index].z, 0) &&
normals[index].y < 0) {
if (!Math::is_equal_approx(points[index].y, -half_height)) {
is_height_correct = false;
break;
}
}
}
CHECK(is_height_correct);
}
SUBCASE("[Primitive][Cylinder] Does mesh obey cap parameters?") {
CylinderMesh::create_mesh_array(data, radius, radius, height, radial_segments, rings, top_cap, false);
points = data[RS::ARRAY_VERTEX];
normals = data[RS::ARRAY_NORMAL];
bool no_bottom_cap{ true };
for (int index = 0; index < normals.size(); ++index) {
if (Math::is_equal_approx(normals[index].x, 0) &&
Math::is_equal_approx(normals[index].z, 0) &&
normals[index].y < 0) {
no_bottom_cap = false;
break;
}
}
CHECK_MESSAGE(no_bottom_cap,
"Check there is no bottom cap.");
CylinderMesh::create_mesh_array(data, radius, radius, height, radial_segments, rings, false, bottom_cap);
points = data[RS::ARRAY_VERTEX];
normals = data[RS::ARRAY_NORMAL];
bool no_top_cap{ true };
for (int index = 0; index < normals.size(); ++index) {
if (Math::is_equal_approx(normals[index].x, 0) &&
Math::is_equal_approx(normals[index].z, 0) &&
normals[index].y > 0) {
no_top_cap = false;
break;
}
}
CHECK_MESSAGE(no_top_cap,
"Check there is no top cap.");
}
}
SUBCASE("[Primitive][Cylinder] Slanted cylinder mesh (top and bottom radius different).") {
Array data{};
data.resize(RS::ARRAY_MAX);
real_t top_radius = 2.f;
real_t bottom_radius = 1.f;
real_t height = 1.f;
int radial_segments = 8;
int rings = 5;
CylinderMesh::create_mesh_array(data, top_radius, bottom_radius, height, radial_segments, rings, false, false);
Vector<Vector3> points = data[RS::ARRAY_VERTEX];
Vector<Vector3> normals = data[RS::ARRAY_NORMAL];
SUBCASE("[Primitive][Cylinder] Side points lie correct distance from y-axis") {
bool is_radius_correct{ true };
for (int index = 0; index < points.size(); ++index) {
real_t radius = ((top_radius - bottom_radius) / height) * (points[index].y - 0.5 * height) + top_radius;
Vector3 distance_to_yaxis = points[index] - Vector3(0.f, points[index].y, 0.f);
if (!Math::is_equal_approx(distance_to_yaxis.length_squared(), radius * radius)) {
is_radius_correct = false;
break;
}
}
CHECK(is_radius_correct);
}
SUBCASE("[Primitive][Cylinder] Normal on side is orthogonal to side tangent vector") {
bool is_normal_correct{ true };
for (int index = 0; index < points.size(); ++index) {
Vector3 yaxis_to_point = points[index] - Vector3(0.f, points[index].y, 0.f);
Vector3 yaxis_to_rb = yaxis_to_point.normalized() * bottom_radius;
Vector3 rb_to_point = yaxis_to_point - yaxis_to_rb;
Vector3 y_to_bottom = -Vector3(0.f, points[index].y + 0.5 * height, 0.f);
Vector3 side_tangent = rb_to_point - y_to_bottom;
if (!Math::is_equal_approx(normals[index].dot(side_tangent), 0)) {
is_normal_correct = false;
break;
}
}
CHECK(is_normal_correct);
}
}
} // End cylinder tests
TEST_CASE("[SceneTree][Primitive][Plane] Plane Primitive") {
Ref<PlaneMesh> plane = memnew(PlaneMesh);
SUBCASE("[SceneTree][Primitive][Plane] Default values should be valid") {
CHECK(plane->get_size().x > 0);
CHECK(plane->get_size().y > 0);
CHECK(plane->get_subdivide_width() >= 0);
CHECK(plane->get_subdivide_depth() >= 0);
CHECK((plane->get_orientation() == PlaneMesh::FACE_X || plane->get_orientation() == PlaneMesh::FACE_Y || plane->get_orientation() == PlaneMesh::FACE_Z));
}
SUBCASE("[SceneTree][Primitive][Plane] Set properties and get them.") {
Size2 size{ 3.2, 1.8 };
Vector3 offset{ -7.3, 0.4, -1.7 };
plane->set_size(size);
plane->set_subdivide_width(15);
plane->set_subdivide_depth(29);
plane->set_center_offset(offset);
plane->set_orientation(PlaneMesh::FACE_X);
CHECK(plane->get_size().is_equal_approx(size));
CHECK(plane->get_subdivide_width() == 15);
CHECK(plane->get_subdivide_depth() == 29);
CHECK(plane->get_center_offset().is_equal_approx(offset));
CHECK(plane->get_orientation() == PlaneMesh::FACE_X);
}
SUBCASE("[SceneTree][Primitive][Plane] Ensure number of segments is >= 0.") {
plane->set_subdivide_width(-15);
plane->set_subdivide_depth(-29);
CHECK(plane->get_subdivide_width() >= 0);
CHECK(plane->get_subdivide_depth() >= 0);
}
}
TEST_CASE("[SceneTree][Primitive][Quad] QuadMesh Primitive") {
Ref<QuadMesh> quad = memnew(QuadMesh);
SUBCASE("[Primitive][Quad] Orientation on initialization is in z direction") {
CHECK(quad->get_orientation() == PlaneMesh::FACE_Z);
}
}
TEST_CASE("[SceneTree][Primitive][Prism] Prism Primitive") {
Ref<PrismMesh> prism = memnew(PrismMesh);
SUBCASE("[Primitive][Prism] There are valid values of properties on initialization.") {
CHECK(prism->get_left_to_right() >= 0);
CHECK(prism->get_size().x >= 0);
CHECK(prism->get_size().y >= 0);
CHECK(prism->get_size().z >= 0);
CHECK(prism->get_subdivide_width() >= 0);
CHECK(prism->get_subdivide_height() >= 0);
CHECK(prism->get_subdivide_depth() >= 0);
}
SUBCASE("[Primitive][Prism] Are able to change prism properties.") {
Vector3 size{ 4.3, 9.1, 0.43 };
prism->set_left_to_right(3.4f);
prism->set_size(size);
prism->set_subdivide_width(36);
prism->set_subdivide_height(5);
prism->set_subdivide_depth(64);
CHECK(prism->get_left_to_right() == doctest::Approx(3.4f));
CHECK(prism->get_size().is_equal_approx(size));
CHECK(prism->get_subdivide_width() == 36);
CHECK(prism->get_subdivide_height() == 5);
CHECK(prism->get_subdivide_depth() == 64);
}
SUBCASE("[Primitive][Prism] Ensure number of segments always >= 0") {
prism->set_subdivide_width(-36);
prism->set_subdivide_height(-5);
prism->set_subdivide_depth(-64);
CHECK(prism->get_subdivide_width() >= 0);
CHECK(prism->get_subdivide_height() >= 0);
CHECK(prism->get_subdivide_depth() >= 0);
}
}
TEST_CASE("[SceneTree][Primitive][Sphere] Sphere Primitive") {
Ref<SphereMesh> sphere = memnew(SphereMesh);
SUBCASE("[Primitive][Sphere] There are valid values of properties on initialization.") {
CHECK(sphere->get_radius() >= 0);
CHECK(sphere->get_height() >= 0);
CHECK(sphere->get_radial_segments() >= 0);
CHECK(sphere->get_rings() >= 0);
}
SUBCASE("[Primitive][Sphere] Are able to change prism properties.") {
sphere->set_radius(3.4f);
sphere->set_height(2.2f);
sphere->set_radial_segments(36);
sphere->set_rings(5);
sphere->set_is_hemisphere(true);
CHECK(sphere->get_radius() == doctest::Approx(3.4f));
CHECK(sphere->get_height() == doctest::Approx(2.2f));
CHECK(sphere->get_radial_segments() == 36);
CHECK(sphere->get_rings() == 5);
CHECK(sphere->get_is_hemisphere());
}
SUBCASE("[Primitive][Sphere] Ensure number of segments always >= 0") {
sphere->set_radial_segments(-36);
sphere->set_rings(-5);
CHECK(sphere->get_radial_segments() >= 0);
CHECK(sphere->get_rings() >= 0);
}
SUBCASE("[Primitive][Sphere] Sphere mesh tests.") {
Array data{};
data.resize(RS::ARRAY_MAX);
real_t radius = 1.1f;
int radial_segments = 8;
int rings = 5;
SphereMesh::create_mesh_array(data, radius, 2 * radius, radial_segments, rings);
Vector<Vector3> points = data[RS::ARRAY_VERTEX];
Vector<Vector3> normals = data[RS::ARRAY_NORMAL];
SUBCASE("[Primitive][Sphere] All points lie radius away from origin.") {
bool is_radius_correct = true;
for (Vector3 point : points) {
if (!Math::is_equal_approx(point.length_squared(), radius * radius)) {
is_radius_correct = false;
break;
}
}
CHECK(is_radius_correct);
}
SUBCASE("[Primitive][Sphere] All normals lie in direction of corresponding point.") {
bool is_normals_correct = true;
for (int index = 0; index < points.size(); ++index) {
if (!Math::is_equal_approx(normals[index].normalized().dot(points[index].normalized()), 1)) {
is_normals_correct = false;
break;
}
}
CHECK(is_normals_correct);
}
}
}
TEST_CASE("[SceneTree][Primitive][Torus] Torus Primitive") {
Ref<TorusMesh> torus = memnew(TorusMesh);
Ref<PrimitiveMesh> prim = memnew(PrimitiveMesh);
SUBCASE("[Primitive][Torus] There are valid values of properties on initialization.") {
CHECK(torus->get_inner_radius() > 0);
CHECK(torus->get_outer_radius() > 0);
CHECK(torus->get_rings() >= 0);
CHECK(torus->get_ring_segments() >= 0);
}
SUBCASE("[Primitive][Torus] Are able to change properties.") {
torus->set_inner_radius(3.2f);
torus->set_outer_radius(9.5f);
torus->set_rings(19);
torus->set_ring_segments(43);
CHECK(torus->get_inner_radius() == doctest::Approx(3.2f));
CHECK(torus->get_outer_radius() == doctest::Approx(9.5f));
CHECK(torus->get_rings() == 19);
CHECK(torus->get_ring_segments() == 43);
}
}
TEST_CASE("[SceneTree][Primitive][TubeTrail] TubeTrail Primitive") {
Ref<TubeTrailMesh> tube = memnew(TubeTrailMesh);
SUBCASE("[Primitive][TubeTrail] There are valid values of properties on initialization.") {
CHECK(tube->get_radius() > 0);
CHECK(tube->get_radial_steps() >= 0);
CHECK(tube->get_sections() >= 0);
CHECK(tube->get_section_length() > 0);
CHECK(tube->get_section_rings() >= 0);
CHECK(tube->get_curve() == nullptr);
CHECK(tube->get_builtin_bind_pose_count() >= 0);
}
SUBCASE("[Primitive][TubeTrail] Are able to change properties.") {
tube->set_radius(7.2f);
tube->set_radial_steps(9);
tube->set_sections(33);
tube->set_section_length(5.5f);
tube->set_section_rings(12);
Ref<Curve> curve = memnew(Curve);
tube->set_curve(curve);
CHECK(tube->get_radius() == doctest::Approx(7.2f));
CHECK(tube->get_section_length() == doctest::Approx(5.5f));
CHECK(tube->get_radial_steps() == 9);
CHECK(tube->get_sections() == 33);
CHECK(tube->get_section_rings() == 12);
CHECK(tube->get_curve() == curve);
}
SUBCASE("[Primitive][TubeTrail] Setting same curve more than once, it remains the same.") {
Ref<Curve> curve = memnew(Curve);
tube->set_curve(curve);
tube->set_curve(curve);
tube->set_curve(curve);
CHECK(tube->get_curve() == curve);
}
SUBCASE("[Primitive][TubeTrail] Setting curve, then changing to different curve.") {
Ref<Curve> curve1 = memnew(Curve);
Ref<Curve> curve2 = memnew(Curve);
tube->set_curve(curve1);
CHECK(tube->get_curve() == curve1);
tube->set_curve(curve2);
CHECK(tube->get_curve() == curve2);
}
SUBCASE("[Primitive][TubeTrail] Assign same curve to two different tube trails") {
Ref<TubeTrailMesh> tube2 = memnew(TubeTrailMesh);
Ref<Curve> curve = memnew(Curve);
tube->set_curve(curve);
tube2->set_curve(curve);
CHECK(tube->get_curve() == curve);
CHECK(tube2->get_curve() == curve);
}
}
TEST_CASE("[SceneTree][Primitive][RibbonTrail] RibbonTrail Primitive") {
Ref<RibbonTrailMesh> ribbon = memnew(RibbonTrailMesh);
SUBCASE("[Primitive][RibbonTrail] There are valid values of properties on initialization.") {
CHECK(ribbon->get_size() > 0);
CHECK(ribbon->get_sections() >= 0);
CHECK(ribbon->get_section_length() > 0);
CHECK(ribbon->get_section_segments() >= 0);
CHECK(ribbon->get_builtin_bind_pose_count() >= 0);
CHECK(ribbon->get_curve() == nullptr);
CHECK((ribbon->get_shape() == RibbonTrailMesh::SHAPE_CROSS ||
ribbon->get_shape() == RibbonTrailMesh::SHAPE_FLAT));
}
SUBCASE("[Primitive][RibbonTrail] Able to change properties.") {
Ref<Curve> curve = memnew(Curve);
ribbon->set_size(4.3f);
ribbon->set_sections(16);
ribbon->set_section_length(1.3f);
ribbon->set_section_segments(9);
ribbon->set_curve(curve);
CHECK(ribbon->get_size() == doctest::Approx(4.3f));
CHECK(ribbon->get_section_length() == doctest::Approx(1.3f));
CHECK(ribbon->get_sections() == 16);
CHECK(ribbon->get_section_segments() == 9);
CHECK(ribbon->get_curve() == curve);
}
SUBCASE("[Primitive][RibbonTrail] Setting same curve more than once, it remains the same.") {
Ref<Curve> curve = memnew(Curve);
ribbon->set_curve(curve);
ribbon->set_curve(curve);
ribbon->set_curve(curve);
CHECK(ribbon->get_curve() == curve);
}
SUBCASE("[Primitive][RibbonTrail] Setting curve, then changing to different curve.") {
Ref<Curve> curve1 = memnew(Curve);
Ref<Curve> curve2 = memnew(Curve);
ribbon->set_curve(curve1);
CHECK(ribbon->get_curve() == curve1);
ribbon->set_curve(curve2);
CHECK(ribbon->get_curve() == curve2);
}
SUBCASE("[Primitive][RibbonTrail] Assign same curve to two different ribbon trails") {
Ref<RibbonTrailMesh> ribbon2 = memnew(RibbonTrailMesh);
Ref<Curve> curve = memnew(Curve);
ribbon->set_curve(curve);
ribbon2->set_curve(curve);
CHECK(ribbon->get_curve() == curve);
CHECK(ribbon2->get_curve() == curve);
}
}
TEST_CASE("[SceneTree][Primitive][Text] Text Primitive") {
Ref<TextMesh> text = memnew(TextMesh);
SUBCASE("[Primitive][Text] There are valid values of properties on initialization.") {
CHECK((text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_CENTER ||
text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_LEFT ||
text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_RIGHT ||
text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_FILL));
CHECK((text->get_vertical_alignment() == VERTICAL_ALIGNMENT_BOTTOM ||
text->get_vertical_alignment() == VERTICAL_ALIGNMENT_TOP ||
text->get_vertical_alignment() == VERTICAL_ALIGNMENT_CENTER ||
text->get_vertical_alignment() == VERTICAL_ALIGNMENT_FILL));
CHECK(text->get_font() == nullptr);
CHECK(text->get_font_size() > 0);
CHECK(text->get_line_spacing() >= 0);
CHECK((text->get_autowrap_mode() == TextServer::AUTOWRAP_OFF ||
text->get_autowrap_mode() == TextServer::AUTOWRAP_ARBITRARY ||
text->get_autowrap_mode() == TextServer::AUTOWRAP_WORD ||
text->get_autowrap_mode() == TextServer::AUTOWRAP_WORD_SMART));
CHECK((text->get_text_direction() == TextServer::DIRECTION_AUTO ||
text->get_text_direction() == TextServer::DIRECTION_LTR ||
text->get_text_direction() == TextServer::DIRECTION_RTL));
CHECK((text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_DEFAULT ||
text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_URI ||
text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_FILE ||
text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_EMAIL ||
text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_LIST ||
text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_NONE ||
text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_CUSTOM));
CHECK(text->get_structured_text_bidi_override_options().size() >= 0);
CHECK(text->get_width() > 0);
CHECK(text->get_depth() > 0);
CHECK(text->get_curve_step() > 0);
CHECK(text->get_pixel_size() > 0);
}
SUBCASE("[Primitive][Text] Change the properties of the mesh.") {
Ref<Font> font = memnew(Font);
Array options{};
Point2 offset{ 30.8, 104.23 };
text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
text->set_vertical_alignment(VERTICAL_ALIGNMENT_BOTTOM);
text->set_text("Hello");
text->set_font(font);
text->set_font_size(12);
text->set_line_spacing(1.7f);
text->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
text->set_text_direction(TextServer::DIRECTION_RTL);
text->set_language("French");
text->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_EMAIL);
text->set_structured_text_bidi_override_options(options);
text->set_uppercase(true);
real_t width{ 0.6 };
real_t depth{ 1.7 };
real_t pixel_size{ 2.8 };
real_t curve_step{ 4.8 };
text->set_width(width);
text->set_depth(depth);
text->set_curve_step(curve_step);
text->set_pixel_size(pixel_size);
text->set_offset(offset);
CHECK(text->get_horizontal_alignment() == HORIZONTAL_ALIGNMENT_RIGHT);
CHECK(text->get_vertical_alignment() == VERTICAL_ALIGNMENT_BOTTOM);
CHECK(text->get_text_direction() == TextServer::DIRECTION_RTL);
CHECK(text->get_text() == "Hello");
CHECK(text->get_font() == font);
CHECK(text->get_font_size() == 12);
CHECK(text->get_autowrap_mode() == TextServer::AUTOWRAP_WORD_SMART);
CHECK(text->get_language() == "French");
CHECK(text->get_structured_text_bidi_override() == TextServer::STRUCTURED_TEXT_EMAIL);
CHECK(text->get_structured_text_bidi_override_options() == options);
CHECK(text->is_uppercase() == true);
CHECK(text->get_offset() == offset);
CHECK(text->get_line_spacing() == doctest::Approx(1.7f));
CHECK(text->get_width() == doctest::Approx(width));
CHECK(text->get_depth() == doctest::Approx(depth));
CHECK(text->get_curve_step() == doctest::Approx(curve_step));
CHECK(text->get_pixel_size() == doctest::Approx(pixel_size));
}
SUBCASE("[Primitive][Text] Set objects multiple times.") {
Ref<Font> font = memnew(Font);
Array options{};
Point2 offset{ 30.8, 104.23 };
text->set_font(font);
text->set_font(font);
text->set_font(font);
text->set_structured_text_bidi_override_options(options);
text->set_structured_text_bidi_override_options(options);
text->set_structured_text_bidi_override_options(options);
text->set_offset(offset);
text->set_offset(offset);
text->set_offset(offset);
CHECK(text->get_font() == font);
CHECK(text->get_structured_text_bidi_override_options() == options);
CHECK(text->get_offset() == offset);
}
SUBCASE("[Primitive][Text] Set then change objects.") {
Ref<Font> font1 = memnew(Font);
Ref<Font> font2 = memnew(Font);
Array options1{};
Array options2{};
Point2 offset1{ 30.8, 104.23 };
Point2 offset2{ -30.8, -104.23 };
text->set_font(font1);
text->set_structured_text_bidi_override_options(options1);
text->set_offset(offset1);
CHECK(text->get_font() == font1);
CHECK(text->get_structured_text_bidi_override_options() == options1);
CHECK(text->get_offset() == offset1);
text->set_font(font2);
text->set_structured_text_bidi_override_options(options2);
text->set_offset(offset2);
CHECK(text->get_font() == font2);
CHECK(text->get_structured_text_bidi_override_options() == options2);
CHECK(text->get_offset() == offset2);
}
SUBCASE("[Primitive][Text] Assign same font to two Textmeshes.") {
Ref<TextMesh> text2 = memnew(TextMesh);
Ref<Font> font = memnew(Font);
text->set_font(font);
text2->set_font(font);
CHECK(text->get_font() == font);
CHECK(text2->get_font() == font);
}
}
} // namespace TestPrimitives
#endif // TEST_PRIMITIVES_H