godot/modules/mono
Lerg 52adbb763e Fix documentation for C# Vector2/3i classes.
The / operator was wrongly documented as a multiplication.
2022-07-13 22:49:22 +02:00
..
build_scripts Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
editor Merge pull request #62782 from raulsntos/csharp-bitfield-enums 2022-07-07 14:59:21 +02:00
glue Fix documentation for C# Vector2/3i classes. 2022-07-13 22:49:22 +02:00
icons
mono_gd C#: New RPCAttribute 2022-07-07 04:10:38 +02:00
utils Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
__init__.py
.editorconfig
.gitignore
class_db_api_json.cpp Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
class_db_api_json.h
config.py
csharp_script.cpp Merge pull request #62805 from raulsntos/csharp-rpc 2022-07-07 17:21:51 +02:00
csharp_script.h Merge pull request #62805 from raulsntos/csharp-rpc 2022-07-07 17:21:51 +02:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
godotsharp_dirs.h
managed_callable.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
managed_callable.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
SdkPackageVersions.props
signal_awaiter_utils.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
signal_awaiter_utils.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00