godot/servers/rendering
Hugo Locurcio 84076513b1
Use global coordinates for particles by default
Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.

This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
..
dummy fix for headless collision shape generation 2022-08-01 12:38:07 +02:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_rd Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
storage Tweak default fog settings for better appearance 2022-08-01 02:04:20 +02:00
renderer_canvas_cull.cpp Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width 2022-08-02 21:00:01 +02:00
renderer_canvas_cull.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_canvas_render.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_compositor.cpp Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
renderer_compositor.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_geometry_instance.cpp Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
renderer_geometry_instance.h Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
renderer_scene_cull.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
renderer_scene_cull.h Restructure environment in render implementation 2022-07-29 12:24:32 +10:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp Restructure environment in render implementation 2022-07-29 12:24:32 +10:00
renderer_scene_render.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
renderer_scene.cpp
renderer_scene.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
renderer_viewport.cpp Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
renderer_viewport.h Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_device.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_server_default.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
rendering_server_default.h Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
rendering_server_globals.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_globals.h Split dependency logic 2022-06-28 00:10:29 +10:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
shader_compiler.h
shader_language.cpp Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
shader_language.h Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
shader_preprocessor.cpp Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
shader_preprocessor.h Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
shader_types.cpp Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 2022-08-02 17:30:41 +02:00
shader_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader_warnings.cpp
shader_warnings.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00