godot/platform/web/display_server_web.cpp
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00

1414 lines
44 KiB
C++

/**************************************************************************/
/* display_server_web.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "display_server_web.h"
#include "dom_keys.inc"
#include "godot_js.h"
#include "os_web.h"
#include "core/config/project_settings.h"
#include "core/object/callable_method_pointer.h"
#include "scene/resources/atlas_texture.h"
#include "servers/rendering/dummy/rasterizer_dummy.h"
#ifdef GLES3_ENABLED
#include "drivers/gles3/rasterizer_gles3.h"
#endif
#include <emscripten.h>
#include <png.h>
#define DOM_BUTTON_LEFT 0
#define DOM_BUTTON_MIDDLE 1
#define DOM_BUTTON_RIGHT 2
#define DOM_BUTTON_XBUTTON1 3
#define DOM_BUTTON_XBUTTON2 4
DisplayServerWeb *DisplayServerWeb::get_singleton() {
return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
}
// Window (canvas)
bool DisplayServerWeb::check_size_force_redraw() {
bool size_changed = godot_js_display_size_update() != 0;
if (size_changed && !rect_changed_callback.is_null()) {
Size2i window_size = window_get_size();
Variant size = Rect2i(Point2i(), window_size); // TODO use window_get_position if implemented.
rect_changed_callback.call(size);
emscripten_set_canvas_element_size(canvas_id, window_size.x, window_size.y);
}
return size_changed;
}
void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_fullscreen_change_callback).bind(p_fullscreen).call_deferred();
return;
}
#endif
_fullscreen_change_callback(p_fullscreen);
}
void DisplayServerWeb::_fullscreen_change_callback(int p_fullscreen) {
DisplayServerWeb *display = get_singleton();
if (p_fullscreen) {
display->window_mode = WINDOW_MODE_FULLSCREEN;
} else {
display->window_mode = WINDOW_MODE_WINDOWED;
}
}
// Drag and drop callback.
void DisplayServerWeb::drop_files_js_callback(const char **p_filev, int p_filec) {
Vector<String> files;
for (int i = 0; i < p_filec; i++) {
files.push_back(String::utf8(p_filev[i]));
}
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_drop_files_js_callback).bind(files).call_deferred();
return;
}
#endif
_drop_files_js_callback(files);
}
void DisplayServerWeb::_drop_files_js_callback(const Vector<String> &p_files) {
DisplayServerWeb *ds = get_singleton();
if (!ds) {
ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
}
if (ds->drop_files_callback.is_null()) {
return;
}
ds->drop_files_callback.call(p_files);
}
// Web quit request callback.
void DisplayServerWeb::request_quit_callback() {
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_request_quit_callback).call_deferred();
return;
}
#endif
_request_quit_callback();
}
void DisplayServerWeb::_request_quit_callback() {
DisplayServerWeb *ds = get_singleton();
if (ds && !ds->window_event_callback.is_null()) {
Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
ds->window_event_callback.call(event);
}
}
// Keys
void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
if (p_keycode != Key::SHIFT) {
ev->set_shift_pressed(p_mod & 1);
}
if (p_keycode != Key::ALT) {
ev->set_alt_pressed(p_mod & 2);
}
if (p_keycode != Key::CTRL) {
ev->set_ctrl_pressed(p_mod & 4);
}
if (p_keycode != Key::META) {
ev->set_meta_pressed(p_mod & 8);
}
}
void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
DisplayServerWeb *ds = get_singleton();
JSKeyEvent &key_event = ds->key_event;
const String code = String::utf8(key_event.code);
const String key = String::utf8(key_event.key);
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_key_callback).bind(code, key, p_pressed, p_repeat, p_modifiers).call_deferred();
return;
}
#endif
_key_callback(code, key, p_pressed, p_repeat, p_modifiers);
}
void DisplayServerWeb::_key_callback(const String &p_key_event_code, const String &p_key_event_key, int p_pressed, int p_repeat, int p_modifiers) {
// Resume audio context after input in case autoplay was denied.
OS_Web::get_singleton()->resume_audio();
DisplayServerWeb *ds = get_singleton();
if (ds->ime_started) {
return;
}
char32_t c = 0x00;
String unicode = p_key_event_key;
if (unicode.length() == 1) {
c = unicode[0];
}
Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
KeyLocation location = dom_code2godot_key_location(p_key_event_code.utf8().get_data());
DisplayServerWeb::KeyEvent ke;
ke.pressed = p_pressed;
ke.echo = p_repeat;
ke.raw = true;
ke.keycode = fix_keycode(c, keycode);
ke.physical_keycode = scancode;
ke.key_label = fix_key_label(c, keycode);
ke.unicode = fix_unicode(c);
ke.location = location;
ke.mod = p_modifiers;
if (ds->key_event_pos >= ds->key_event_buffer.size()) {
ds->key_event_buffer.resize(1 + ds->key_event_pos);
}
ds->key_event_buffer.write[ds->key_event_pos++] = ke;
// Make sure to flush all events so we can call restricted APIs inside the event.
Input::get_singleton()->flush_buffered_events();
}
// Mouse
int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_mouse_button_callback).bind(p_pressed, p_button, p_x, p_y, p_modifiers).call_deferred();
return true;
}
#endif
return _mouse_button_callback(p_pressed, p_button, p_x, p_y, p_modifiers);
}
int DisplayServerWeb::_mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
DisplayServerWeb *ds = get_singleton();
Point2 pos(p_x, p_y);
Ref<InputEventMouseButton> ev;
ev.instantiate();
ev->set_position(pos);
ev->set_global_position(pos);
ev->set_pressed(p_pressed);
dom2godot_mod(ev, p_modifiers, Key::NONE);
switch (p_button) {
case DOM_BUTTON_LEFT:
ev->set_button_index(MouseButton::LEFT);
break;
case DOM_BUTTON_MIDDLE:
ev->set_button_index(MouseButton::MIDDLE);
break;
case DOM_BUTTON_RIGHT:
ev->set_button_index(MouseButton::RIGHT);
break;
case DOM_BUTTON_XBUTTON1:
ev->set_button_index(MouseButton::MB_XBUTTON1);
break;
case DOM_BUTTON_XBUTTON2:
ev->set_button_index(MouseButton::MB_XBUTTON2);
break;
default:
return false;
}
if (p_pressed) {
uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
if (ev->get_button_index() == ds->last_click_button_index) {
if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
ds->last_click_ms = 0;
ds->last_click_pos = Point2(-100, -100);
ds->last_click_button_index = MouseButton::NONE;
ev->set_double_click(true);
}
} else {
ds->last_click_button_index = ev->get_button_index();
}
if (!ev->is_double_click()) {
ds->last_click_ms += diff;
ds->last_click_pos = ev->get_position();
}
}
BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
if (ev->is_pressed()) {
mask.set_flag(button_flag);
} else if (mask.has_flag(button_flag)) {
mask.clear_flag(button_flag);
} else {
// Received release event, but press was outside the canvas, so ignore.
return false;
}
ev->set_button_mask(mask);
Input::get_singleton()->parse_input_event(ev);
// Resume audio context after input in case autoplay was denied.
OS_Web::get_singleton()->resume_audio();
// Make sure to flush all events so we can call restricted APIs inside the event.
Input::get_singleton()->flush_buffered_events();
// Prevent multi-click text selection and wheel-click scrolling anchor.
// Context menu is prevented through contextmenu event.
return true;
}
void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_mouse_move_callback).bind(p_x, p_y, p_rel_x, p_rel_y, p_modifiers).call_deferred();
return;
}
#endif
_mouse_move_callback(p_x, p_y, p_rel_x, p_rel_y, p_modifiers);
}
void DisplayServerWeb::_mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behavior.
if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
return;
}
Point2 pos(p_x, p_y);
Ref<InputEventMouseMotion> ev;
ev.instantiate();
dom2godot_mod(ev, p_modifiers, Key::NONE);
ev->set_button_mask(input_mask);
ev->set_position(pos);
ev->set_global_position(pos);
ev->set_relative(Vector2(p_rel_x, p_rel_y));
ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
Input::get_singleton()->parse_input_event(ev);
}
// Cursor
const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
switch (p_shape) {
case DisplayServer::CURSOR_ARROW:
return "default";
case DisplayServer::CURSOR_IBEAM:
return "text";
case DisplayServer::CURSOR_POINTING_HAND:
return "pointer";
case DisplayServer::CURSOR_CROSS:
return "crosshair";
case DisplayServer::CURSOR_WAIT:
return "wait";
case DisplayServer::CURSOR_BUSY:
return "progress";
case DisplayServer::CURSOR_DRAG:
return "grab";
case DisplayServer::CURSOR_CAN_DROP:
return "grabbing";
case DisplayServer::CURSOR_FORBIDDEN:
return "no-drop";
case DisplayServer::CURSOR_VSIZE:
return "ns-resize";
case DisplayServer::CURSOR_HSIZE:
return "ew-resize";
case DisplayServer::CURSOR_BDIAGSIZE:
return "nesw-resize";
case DisplayServer::CURSOR_FDIAGSIZE:
return "nwse-resize";
case DisplayServer::CURSOR_MOVE:
return "move";
case DisplayServer::CURSOR_VSPLIT:
return "row-resize";
case DisplayServer::CURSOR_HSPLIT:
return "col-resize";
case DisplayServer::CURSOR_HELP:
return "help";
default:
return "default";
}
}
bool DisplayServerWeb::tts_is_speaking() const {
ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
return godot_js_tts_is_speaking();
}
bool DisplayServerWeb::tts_is_paused() const {
ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
return godot_js_tts_is_paused();
}
void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
Vector<String> voices;
for (int i = 0; i < p_size; i++) {
voices.append(String::utf8(p_voice[i]));
}
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_update_voices_callback).bind(voices).call_deferred();
return;
}
#endif
_update_voices_callback(voices);
}
void DisplayServerWeb::_update_voices_callback(const Vector<String> &p_voices) {
get_singleton()->voices.clear();
for (int i = 0; i < p_voices.size(); i++) {
Vector<String> tokens = p_voices[i].split(";", true, 2);
if (tokens.size() == 2) {
Dictionary voice_d;
voice_d["name"] = tokens[1];
voice_d["id"] = tokens[1];
voice_d["language"] = tokens[0];
get_singleton()->voices.push_back(voice_d);
}
}
}
TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
godot_js_tts_get_voices(update_voices_callback);
return voices;
}
void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
if (p_interrupt) {
tts_stop();
}
if (p_text.is_empty()) {
tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
return;
}
CharString string = p_text.utf8();
utterance_ids[p_utterance_id] = string;
godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::js_utterance_callback);
}
void DisplayServerWeb::tts_pause() {
ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
godot_js_tts_pause();
}
void DisplayServerWeb::tts_resume() {
ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
godot_js_tts_resume();
}
void DisplayServerWeb::tts_stop() {
ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
for (const KeyValue<int, CharString> &E : utterance_ids) {
tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
}
utterance_ids.clear();
godot_js_tts_stop();
}
void DisplayServerWeb::js_utterance_callback(int p_event, int p_id, int p_pos) {
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_js_utterance_callback).bind(p_event, p_id, p_pos).call_deferred();
return;
}
#endif
_js_utterance_callback(p_event, p_id, p_pos);
}
void DisplayServerWeb::_js_utterance_callback(int p_event, int p_id, int p_pos) {
DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
if (ds->utterance_ids.has(p_id)) {
int pos = 0;
if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
// Convert position from UTF-8 to UTF-32.
const CharString &string = ds->utterance_ids[p_id];
for (int i = 0; i < MIN(p_pos, string.length()); i++) {
uint8_t c = string[i];
if ((c & 0xe0) == 0xc0) {
i += 1;
} else if ((c & 0xf0) == 0xe0) {
i += 2;
} else if ((c & 0xf8) == 0xf0) {
i += 3;
}
pos++;
}
} else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
ds->utterance_ids.erase(p_id);
}
ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
}
}
void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
if (cursor_shape == p_shape) {
return;
}
cursor_shape = p_shape;
godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
}
DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
return cursor_shape;
}
void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
if (p_cursor.is_valid()) {
Ref<Texture2D> texture = p_cursor;
ERR_FAIL_COND(!texture.is_valid());
Ref<AtlasTexture> atlas_texture = p_cursor;
Size2 texture_size;
Rect2 atlas_rect;
if (atlas_texture.is_valid()) {
texture = atlas_texture->get_atlas();
atlas_rect.size.width = texture->get_width();
atlas_rect.size.height = texture->get_height();
atlas_rect.position.x = atlas_texture->get_region().position.x;
atlas_rect.position.y = atlas_texture->get_region().position.y;
texture_size.width = atlas_texture->get_region().size.x;
texture_size.height = atlas_texture->get_region().size.y;
} else {
texture_size.width = texture->get_width();
texture_size.height = texture->get_height();
}
ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
Ref<Image> image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
image = image->duplicate(true);
if (image->is_compressed()) {
Error err = image->decompress();
ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
}
if (atlas_texture.is_valid()) {
image->crop_from_point(
atlas_rect.position.x,
atlas_rect.position.y,
texture_size.width,
texture_size.height);
}
if (image->get_format() != Image::FORMAT_RGBA8) {
image->convert(Image::FORMAT_RGBA8);
}
png_image png_meta;
memset(&png_meta, 0, sizeof png_meta);
png_meta.version = PNG_IMAGE_VERSION;
png_meta.width = texture_size.width;
png_meta.height = texture_size.height;
png_meta.format = PNG_FORMAT_RGBA;
PackedByteArray png;
size_t len;
PackedByteArray data = image->get_data();
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
png.resize(len);
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
} else {
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
}
cursor_set_shape(cursor_shape);
}
// Mouse mode
void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
if (p_mode == mouse_get_mode()) {
return;
}
if (p_mode == MOUSE_MODE_VISIBLE) {
godot_js_display_cursor_set_visible(1);
godot_js_display_cursor_lock_set(0);
} else if (p_mode == MOUSE_MODE_HIDDEN) {
godot_js_display_cursor_set_visible(0);
godot_js_display_cursor_lock_set(0);
} else if (p_mode == MOUSE_MODE_CAPTURED) {
godot_js_display_cursor_set_visible(1);
godot_js_display_cursor_lock_set(1);
}
}
DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
if (godot_js_display_cursor_is_hidden()) {
return MOUSE_MODE_HIDDEN;
}
if (godot_js_display_cursor_is_locked()) {
return MOUSE_MODE_CAPTURED;
}
return MOUSE_MODE_VISIBLE;
}
Point2i DisplayServerWeb::mouse_get_position() const {
return Input::get_singleton()->get_mouse_position();
}
// Wheel
int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_mouse_wheel_callback).bind(p_delta_x, p_delta_y).call_deferred();
return true;
}
#endif
return _mouse_wheel_callback(p_delta_x, p_delta_y);
}
int DisplayServerWeb::_mouse_wheel_callback(double p_delta_x, double p_delta_y) {
if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
if (get_singleton()->cursor_inside_canvas) {
godot_js_display_canvas_focus();
} else {
return false;
}
}
Input *input = Input::get_singleton();
Ref<InputEventMouseButton> ev;
ev.instantiate();
ev->set_position(input->get_mouse_position());
ev->set_global_position(ev->get_position());
ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
ev->set_meta_pressed(input->is_key_pressed(Key::META));
if (p_delta_y < 0) {
ev->set_button_index(MouseButton::WHEEL_UP);
} else if (p_delta_y > 0) {
ev->set_button_index(MouseButton::WHEEL_DOWN);
} else if (p_delta_x > 0) {
ev->set_button_index(MouseButton::WHEEL_LEFT);
} else if (p_delta_x < 0) {
ev->set_button_index(MouseButton::WHEEL_RIGHT);
} else {
return false;
}
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
button_mask.set_flag(button_flag);
ev->set_pressed(true);
ev->set_button_mask(button_mask);
input->parse_input_event(ev);
Ref<InputEventMouseButton> release = ev->duplicate();
release->set_pressed(false);
release->set_button_mask(input->get_mouse_button_mask());
input->parse_input_event(release);
return true;
}
// Touch
void DisplayServerWeb::touch_callback(int p_type, int p_count) {
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_touch_callback).bind(p_type, p_count).call_deferred();
return;
}
#endif
_touch_callback(p_type, p_count);
}
void DisplayServerWeb::_touch_callback(int p_type, int p_count) {
DisplayServerWeb *ds = get_singleton();
const JSTouchEvent &touch_event = ds->touch_event;
for (int i = 0; i < p_count; i++) {
Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
if (p_type == 2) {
// touchmove
Ref<InputEventScreenDrag> ev;
ev.instantiate();
ev->set_index(touch_event.identifier[i]);
ev->set_position(point);
Point2 &prev = ds->touches[i];
ev->set_relative(ev->get_position() - prev);
prev = ev->get_position();
Input::get_singleton()->parse_input_event(ev);
} else {
// touchstart/touchend
Ref<InputEventScreenTouch> ev;
// Resume audio context after input in case autoplay was denied.
OS_Web::get_singleton()->resume_audio();
ev.instantiate();
ev->set_index(touch_event.identifier[i]);
ev->set_position(point);
ev->set_pressed(p_type == 0);
ds->touches[i] = point;
Input::get_singleton()->parse_input_event(ev);
// Make sure to flush all events so we can call restricted APIs inside the event.
Input::get_singleton()->flush_buffered_events();
}
}
}
bool DisplayServerWeb::is_touchscreen_available() const {
return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
}
// Virtual Keyboard
void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
String text = String::utf8(p_text);
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_vk_input_text_callback).bind(text, p_cursor).call_deferred();
return;
}
#endif
_vk_input_text_callback(text, p_cursor);
}
void DisplayServerWeb::_vk_input_text_callback(const String &p_text, int p_cursor) {
DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
if (!ds || ds->input_text_callback.is_null()) {
return;
}
// Call input_text
ds->input_text_callback.call(p_text);
// Insert key right to reach position.
Input *input = Input::get_singleton();
Ref<InputEventKey> k;
for (int i = 0; i < p_cursor; i++) {
k.instantiate();
k->set_pressed(true);
k->set_echo(false);
k->set_keycode(Key::RIGHT);
input->parse_input_event(k);
k.instantiate();
k->set_pressed(false);
k->set_echo(false);
k->set_keycode(Key::RIGHT);
input->parse_input_event(k);
}
}
void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
}
void DisplayServerWeb::virtual_keyboard_hide() {
godot_js_display_vk_hide();
}
void DisplayServerWeb::window_blur_callback() {
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_window_blur_callback).call_deferred();
return;
}
#endif
_window_blur_callback();
}
void DisplayServerWeb::_window_blur_callback() {
Input::get_singleton()->release_pressed_events();
}
// Gamepad
void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
String id = p_id;
String guid = p_guid;
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_gamepad_callback).bind(p_index, p_connected, id, guid).call_deferred();
return;
}
#endif
_gamepad_callback(p_index, p_connected, id, guid);
}
void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid) {
Input *input = Input::get_singleton();
if (p_connected) {
input->joy_connection_changed(p_index, true, p_id, p_guid);
} else {
input->joy_connection_changed(p_index, false, "");
}
}
// IME.
void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
String text = String::utf8(p_text);
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_ime_callback).bind(p_type, text).call_deferred();
return;
}
#endif
_ime_callback(p_type, text);
}
void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
DisplayServerWeb *ds = get_singleton();
// Resume audio context after input in case autoplay was denied.
OS_Web::get_singleton()->resume_audio();
switch (p_type) {
case 0: {
// IME start.
ds->ime_text = String();
ds->ime_selection = Vector2i();
for (int i = ds->key_event_pos - 1; i >= 0; i--) {
// Delete last raw keydown event from query.
if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
ds->key_event_buffer.remove_at(i);
ds->key_event_pos--;
break;
}
}
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
ds->ime_started = true;
} break;
case 1: {
// IME update.
if (ds->ime_active && ds->ime_started) {
ds->ime_text = p_text;
ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
}
} break;
case 2: {
// IME commit.
if (ds->ime_active && ds->ime_started) {
ds->ime_started = false;
ds->ime_text = String();
ds->ime_selection = Vector2i();
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
String text = p_text;
for (int i = 0; i < text.length(); i++) {
DisplayServerWeb::KeyEvent ke;
ke.pressed = true;
ke.echo = false;
ke.raw = false;
ke.keycode = Key::NONE;
ke.physical_keycode = Key::NONE;
ke.key_label = Key::NONE;
ke.unicode = text[i];
ke.mod = 0;
if (ds->key_event_pos >= ds->key_event_buffer.size()) {
ds->key_event_buffer.resize(1 + ds->key_event_pos);
}
ds->key_event_buffer.write[ds->key_event_pos++] = ke;
}
}
} break;
default:
break;
}
}
void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
ime_active = p_active;
godot_js_set_ime_active(p_active);
}
void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
godot_js_set_ime_position(p_pos.x, p_pos.y);
}
Point2i DisplayServerWeb::ime_get_selection() const {
return ime_selection;
}
String DisplayServerWeb::ime_get_text() const {
return ime_text;
}
void DisplayServerWeb::process_joypads() {
Input *input = Input::get_singleton();
int32_t pads = godot_js_input_gamepad_sample_count();
int32_t s_btns_num = 0;
int32_t s_axes_num = 0;
int32_t s_standard = 0;
float s_btns[16];
float s_axes[10];
for (int idx = 0; idx < pads; idx++) {
int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
if (err) {
continue;
}
for (int b = 0; b < s_btns_num; b++) {
// Buttons 6 and 7 in the standard mapping need to be
// axis to be handled as JoyAxis::TRIGGER by Godot.
if (s_standard && (b == 6 || b == 7)) {
input->joy_axis(idx, (JoyAxis)b, s_btns[b]);
} else {
input->joy_button(idx, (JoyButton)b, s_btns[b]);
}
}
for (int a = 0; a < s_axes_num; a++) {
input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
}
}
}
Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
Vector<String> drivers;
#ifdef GLES3_ENABLED
drivers.push_back("opengl3");
#endif
return drivers;
}
// Clipboard
void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
String text = p_text;
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_update_clipboard_callback).bind(text).call_deferred();
return;
}
#endif
_update_clipboard_callback(text);
}
void DisplayServerWeb::_update_clipboard_callback(const String &p_text) {
get_singleton()->clipboard = p_text;
}
void DisplayServerWeb::clipboard_set(const String &p_text) {
clipboard = p_text;
int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
}
String DisplayServerWeb::clipboard_get() const {
godot_js_display_clipboard_get(update_clipboard_callback);
return clipboard;
}
void DisplayServerWeb::send_window_event_callback(int p_notification) {
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_send_window_event_callback).bind(p_notification).call_deferred();
return;
}
#endif
_send_window_event_callback(p_notification);
}
void DisplayServerWeb::_send_window_event_callback(int p_notification) {
DisplayServerWeb *ds = get_singleton();
if (!ds) {
return;
}
if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
}
if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
return;
}
if (!ds->window_event_callback.is_null()) {
Variant event = int(p_notification);
ds->window_event_callback.call(event);
}
}
void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
if (p_icon.is_valid()) {
ERR_FAIL_COND(p_icon->get_width() <= 0 || p_icon->get_height() <= 0);
Ref<Image> icon = p_icon;
if (icon->is_compressed()) {
icon = icon->duplicate();
ERR_FAIL_COND(icon->decompress() != OK);
}
if (icon->get_format() != Image::FORMAT_RGBA8) {
if (icon == p_icon) {
icon = icon->duplicate();
}
icon->convert(Image::FORMAT_RGBA8);
}
png_image png_meta;
memset(&png_meta, 0, sizeof png_meta);
png_meta.version = PNG_IMAGE_VERSION;
png_meta.width = icon->get_width();
png_meta.height = icon->get_height();
png_meta.format = PNG_FORMAT_RGBA;
PackedByteArray png;
size_t len;
PackedByteArray data = icon->get_data();
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
png.resize(len);
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
godot_js_display_window_icon_set(png.ptr(), len);
} else {
godot_js_display_window_icon_set(nullptr, 0);
}
}
void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
Callable cb = get_singleton()->input_event_callback;
if (cb.is_valid()) {
cb.call(p_event);
}
}
DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
}
DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
r_error = OK; // Always succeeds for now.
tts = GLOBAL_GET("audio/general/text_to_speech");
// Ensure the canvas ID.
godot_js_config_canvas_id_get(canvas_id, 256);
// Handle contextmenu, webglcontextlost
godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
// Expose method for requesting quit.
godot_js_os_request_quit_cb(request_quit_callback);
#ifdef GLES3_ENABLED
bool webgl2_inited = false;
if (godot_js_display_has_webgl(2)) {
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes);
attributes.alpha = OS::get_singleton()->is_layered_allowed();
attributes.antialias = false;
attributes.majorVersion = 2;
attributes.explicitSwapControl = true;
webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
}
if (webgl2_inited) {
if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
print_verbose("Failed to enable WebXR extension.");
}
RasterizerGLES3::make_current(false);
} else {
OS::get_singleton()->alert(
"Your browser seems not to support WebGL 2.\n\n"
"If possible, consider updating your browser version and video card drivers.",
"Unable to initialize WebGL 2 video driver");
RasterizerDummy::make_current();
}
#else
RasterizerDummy::make_current();
#endif
// JS Input interface (js/libs/library_godot_input.js)
godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
// JS Display interface (js/libs/library_godot_display.js)
godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
godot_js_display_window_blur_cb(&DisplayServerWeb::window_blur_callback);
godot_js_display_notification_cb(&DisplayServerWeb::send_window_event_callback,
WINDOW_EVENT_MOUSE_ENTER,
WINDOW_EVENT_MOUSE_EXIT,
WINDOW_EVENT_FOCUS_IN,
WINDOW_EVENT_FOCUS_OUT);
godot_js_display_vk_cb(&DisplayServerWeb::vk_input_text_callback);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
}
DisplayServerWeb::~DisplayServerWeb() {
#ifdef GLES3_ENABLED
if (webgl_ctx) {
emscripten_webgl_commit_frame();
emscripten_webgl_destroy_context(webgl_ctx);
}
#endif
}
bool DisplayServerWeb::has_feature(Feature p_feature) const {
switch (p_feature) {
//case FEATURE_GLOBAL_MENU:
//case FEATURE_HIDPI:
case FEATURE_ICON:
case FEATURE_CLIPBOARD:
case FEATURE_CURSOR_SHAPE:
case FEATURE_CUSTOM_CURSOR_SHAPE:
case FEATURE_MOUSE:
case FEATURE_TOUCHSCREEN:
return true;
//case FEATURE_MOUSE_WARP:
//case FEATURE_NATIVE_DIALOG:
//case FEATURE_NATIVE_ICON:
//case FEATURE_WINDOW_TRANSPARENCY:
//case FEATURE_KEEP_SCREEN_ON:
//case FEATURE_ORIENTATION:
case FEATURE_IME:
// IME does not work with experimental VK support.
return godot_js_display_vk_available() == 0;
case FEATURE_VIRTUAL_KEYBOARD:
return godot_js_display_vk_available() != 0;
case FEATURE_TEXT_TO_SPEECH:
return tts && (godot_js_display_tts_available() != 0);
default:
return false;
}
}
void DisplayServerWeb::register_web_driver() {
register_create_function("web", create_func, get_rendering_drivers_func);
}
String DisplayServerWeb::get_name() const {
return "web";
}
int DisplayServerWeb::get_screen_count() const {
return 1;
}
int DisplayServerWeb::get_primary_screen() const {
return 0;
}
Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
return Point2i(); // TODO offsetX/Y?
}
Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
int size[2];
godot_js_display_screen_size_get(size, size + 1);
return Size2(size[0], size[1]);
}
Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
int size[2];
godot_js_display_window_size_get(size, size + 1);
return Rect2i(0, 0, size[0], size[1]);
}
int DisplayServerWeb::screen_get_dpi(int p_screen) const {
return godot_js_display_screen_dpi_get();
}
float DisplayServerWeb::screen_get_scale(int p_screen) const {
return godot_js_display_pixel_ratio_get();
}
float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
}
Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
Vector<WindowID> ret;
ret.push_back(MAIN_WINDOW_ID);
return ret;
}
DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
return MAIN_WINDOW_ID;
}
void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
window_attached_instance_id = p_instance;
}
ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
return window_attached_instance_id;
}
void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
rect_changed_callback = p_callable;
}
void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
window_event_callback = p_callable;
}
void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
input_event_callback = p_callable;
}
void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
input_text_callback = p_callable;
}
void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
drop_files_callback = p_callable;
}
void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
godot_js_display_window_title_set(p_title.utf8().get_data());
}
int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
return 1;
}
void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
// Not implemented.
}
Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
return Point2i();
}
Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
return Point2i();
}
void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
// Not supported.
}
void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
// Not supported.
}
void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
// Not supported.
}
Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
return Size2i();
}
void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
// Not supported.
}
Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
return Size2i();
}
void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
godot_js_display_desired_size_set(p_size.x, p_size.y);
}
Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
int size[2];
godot_js_display_window_size_get(size, size + 1);
return Size2i(size[0], size[1]);
}
Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
return window_get_size(p_window);
}
void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
if (window_mode == p_mode) {
return;
}
switch (p_mode) {
case WINDOW_MODE_WINDOWED: {
if (window_mode == WINDOW_MODE_FULLSCREEN) {
godot_js_display_fullscreen_exit();
}
window_mode = WINDOW_MODE_WINDOWED;
} break;
case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
case WINDOW_MODE_FULLSCREEN: {
int result = godot_js_display_fullscreen_request();
ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
} break;
case WINDOW_MODE_MAXIMIZED:
case WINDOW_MODE_MINIMIZED:
// WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
break;
default:
break;
}
}
DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
return window_mode;
}
bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
return false;
}
void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
// Not supported.
}
bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
return false;
}
void DisplayServerWeb::window_request_attention(WindowID p_window) {
// Not supported.
}
void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
// Not supported.
}
bool DisplayServerWeb::window_is_focused(WindowID p_window) const {
return true;
}
bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
return true;
}
bool DisplayServerWeb::can_any_window_draw() const {
return true;
}
DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const {
return DisplayServer::VSYNC_ENABLED;
}
void DisplayServerWeb::process_events() {
Input::get_singleton()->flush_buffered_events();
if (godot_js_input_gamepad_sample() == OK) {
process_joypads();
for (int i = 0; i < key_event_pos; i++) {
const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_pressed(ke.pressed);
ev->set_echo(ke.echo);
ev->set_keycode(ke.keycode);
ev->set_physical_keycode(ke.physical_keycode);
ev->set_key_label(ke.key_label);
ev->set_unicode(ke.unicode);
ev->set_location(ke.location);
if (ke.raw) {
dom2godot_mod(ev, ke.mod, ke.keycode);
}
Input::get_singleton()->parse_input_event(ev);
}
key_event_pos = 0;
}
}
int DisplayServerWeb::get_current_video_driver() const {
return 1;
}
bool DisplayServerWeb::get_swap_cancel_ok() {
return swap_cancel_ok;
}
void DisplayServerWeb::swap_buffers() {
#ifdef GLES3_ENABLED
if (webgl_ctx) {
emscripten_webgl_commit_frame();
}
#endif
}