godot/platform/macos
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
..
doc_classes [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
export Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py Merge pull request #85206 from bruvzg/mac_clang_version_check_update 2024-01-18 16:33:39 +01:00
dir_access_macos.h
dir_access_macos.mm
display_server_macos.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
display_server_macos.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
gl_manager_macos_angle.h
gl_manager_macos_angle.mm [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-05 15:39:40 +02:00
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_application.h
godot_application.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm
godot_menu_item.h
godot_menu_item.mm
godot_window_delegate.h
godot_window_delegate.mm [macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
godot_window.h
godot_window.mm
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_macos.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h
os_macos.mm Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
platform_config.h
platform_gl.h
platform_macos_builders.py
README.md
SCsub
tts_macos.h
tts_macos.mm
vulkan_context_macos.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_macos.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation