godot/servers/physics
Rémi Verschelde 262924296b
Merge pull request #27415 from aqnuep/kinematicbody_fixes
KinematicBody performance and quality improvements
2019-05-02 18:03:58 +02:00
..
joints Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
area_pair_sw.cpp
area_pair_sw.h
area_sw.cpp
area_sw.h
body_pair_sw.cpp
body_pair_sw.h
body_sw.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
body_sw.h
broad_phase_basic.cpp
broad_phase_basic.h
broad_phase_octree.cpp
broad_phase_octree.h
broad_phase_sw.cpp
broad_phase_sw.h
collision_object_sw.cpp Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
collision_object_sw.h Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
collision_solver_sat.cpp Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
collision_solver_sat.h
collision_solver_sw.cpp
collision_solver_sw.h
constraint_sw.h
gjk_epa.cpp
gjk_epa.h
joints_sw.h
physics_server_sw.cpp Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
physics_server_sw.h Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
SCsub
shape_sw.cpp Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
shape_sw.h
space_sw.cpp Merge pull request #27415 from aqnuep/kinematicbody_fixes 2019-05-02 18:03:58 +02:00
space_sw.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
step_sw.cpp
step_sw.h