godot/core/object
2023-08-31 15:19:31 -05:00
..
callable_method_pointer.cpp Avoid sorting CallableCustomMethodPointers by their actual address values 2023-06-20 08:40:01 -04:00
callable_method_pointer.h
class_db.cpp Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract 2023-08-22 09:53:03 +02:00
class_db.h Add check to ensure registered classes are declared 2023-08-28 12:16:49 +02:00
make_virtuals.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
message_queue.cpp Revert "Let user know about dead instances in deferred calls" 2023-07-31 10:45:20 +02:00
message_queue.h Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
method_bind.cpp
method_bind.h
object_id.h
object.cpp Fix Object::notification order 2023-08-30 00:15:55 +02:00
object.h Fix Object::notification order 2023-08-30 00:15:55 +02:00
ref_counted.cpp
ref_counted.h Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
script_language_extension.cpp Add a script method to get its class icon 2023-08-24 13:05:41 +02:00
script_language_extension.h GDExtension: Allocate GDExtensionScriptInstanceInfo2 for compatibility on the heap to prevent crash 2023-08-31 15:19:31 -05:00
script_language.cpp Fix race in ScriptServer. 2023-06-21 09:52:10 -04:00
script_language.h Fix Object::notification order 2023-08-30 00:15:55 +02:00
SCsub
undo_redo.cpp fixes #76473, where filling a large amount of tiles all at once crashes 2023-06-18 22:32:23 +09:00
undo_redo.h add explicit default initialization for flag in undo redo operation 2023-06-28 21:57:47 +03:00
worker_thread_pool.cpp Merge pull request #78845 from RandomShaper/fix_wtp_zero_batch_lazy 2023-07-07 08:27:43 +02:00
worker_thread_pool.h Revert "Implement parallel foreach() for easier multithreading" 2023-07-27 13:41:27 +02:00