Go to file
Rémi Verschelde 83cb9284f5
Merge pull request #26729 from bruvzg/macos_num_fix
[macOS] Fixes NumPad keys detection, adds some missing key mappings.
2019-03-06 22:20:51 +01:00
core Merge pull request #26665 from bojidar-bg/19704-singleton-constants 2019-03-06 18:20:48 +01:00
doc Merge pull request #26633 from akien-mga/driver-fallback-etc 2019-03-06 00:57:49 +01:00
drivers Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
editor Merge pull request #26722 from MarianoGnu/fix_24238 2019-03-06 20:58:05 +01:00
main Merge pull request #26669 from RandomShaper/fix-26460 2019-03-06 13:55:01 -03:00
misc Remove microphone from export options and distribution plist 2019-03-04 18:01:02 -08:00
modules Merge pull request #26713 from neikeq/print-msbuild-command 2019-03-06 18:22:57 +01:00
platform [macOS] Fixes NumPad keys detection, adds some missing key mappings. 2019-03-06 22:03:15 +02:00
scene Merge pull request #26669 from RandomShaper/fix-26460 2019-03-06 13:55:01 -03:00
servers Merge pull request #26660 from marxin/fix-25639-audio-negative-shift 2019-03-05 23:10:02 +01:00
thirdparty Disable WebSocket IPv6 support on OpenBSD. 2019-03-06 06:34:31 +01:00
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 2019-01-01 23:31:08 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
.mailmap Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
.travis.yml Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds 2019-02-19 14:17:22 +01:00
AUTHORS.md Fix typo in @marxin's name 2019-03-05 12:15:51 +01:00
CHANGELOG.md Update the changelog with new features added in 3.1 2019-01-30 00:42:21 +01:00
CODEOWNERS Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
COPYRIGHT.txt Updates to thirdparty README and COPYRIGHT 2019-03-04 14:51:16 +01:00
DONORS.md Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
LOGO_LICENSE.md
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py Move YEAR definition to version.py 2019-03-05 23:07:03 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
version.py Move YEAR definition to version.py 2019-03-05 23:07:03 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge