godot/core/object
2023-07-24 15:49:39 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
class_db.cpp Merge pull request #76446 from reduz/add-gdextension-api-compatibility 2023-05-15 13:43:46 +02:00
class_db.h Add a backwards-compatibility system for GDExtension method 2023-05-15 12:05:40 +02:00
make_virtuals.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
message_queue.cpp Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
message_queue.h Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
method_bind.cpp
method_bind.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
object_id.h
object.cpp Check parameter validity in Object::set_script 2023-07-07 16:13:33 +02:00
object.h Add _get_bind_compatibility_methods to Object 2023-07-20 12:55:00 +02:00
ref_counted.cpp
ref_counted.h Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
script_language_extension.cpp Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
script_language_extension.h Fix Ref<>.is_valid() for ScriptInstanceExtension 2023-06-20 19:45:47 +02:00
script_language.cpp Fix race in ScriptServer. 2023-06-21 09:52:10 -04:00
script_language.h Script editor: Show depended script errors 2023-07-24 15:49:39 +02:00
SCsub
undo_redo.cpp fixes #76473, where filling a large amount of tiles all at once crashes 2023-06-18 22:32:23 +09:00
undo_redo.h add explicit default initialization for flag in undo redo operation 2023-06-28 21:57:47 +03:00
worker_thread_pool.cpp Merge pull request #78845 from RandomShaper/fix_wtp_zero_batch_lazy 2023-07-07 08:27:43 +02:00
worker_thread_pool.h Implement parallel foreach() for easier multithreading 2023-06-09 08:27:32 -04:00