godot/modules/mono/glue
Raul Santos 838f80ed91 Rename C# Quaternion() -> GetQuaternion()
To keep consistency with GDScript, the method `Quaternion()` is renamed
`GetQuaternion()`, and made `internal` so it's not exposed to scripting.
The documentation references are also fixed.

Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are
moved below `GetEuler()` to follow alphabetic order.
2021-12-06 20:18:40 +01:00
..
GodotSharp Rename C# Quaternion() -> GetQuaternion() 2021-12-06 20:18:40 +01:00
arguments_vector.h
base_object_glue.cpp
callable_glue.cpp
collections_glue.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
gd_glue.cpp
glue_header.h
nodepath_glue.cpp
rid_glue.cpp
scene_tree_glue.cpp
string_glue.cpp
string_name_glue.cpp