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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
48 lines
1.8 KiB
XML
48 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeColorFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Color] function to be used within the visual shader graph.
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</brief_description>
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<description>
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Accept a [Color] to the input port and transform it according to [member function].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeColorFunc.Function" default="0">
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A function to be applied to the input color. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_GRAYSCALE" value="0" enum="Function">
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Converts the color to grayscale using the following formula:
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[codeblock]
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vec3 c = input;
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float max1 = max(c.r, c.g);
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float max2 = max(max1, c.b);
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float max3 = max(max1, max2);
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return vec3(max3, max3, max3);
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[/codeblock]
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</constant>
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<constant name="FUNC_HSV2RGB" value="1" enum="Function">
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Converts HSV vector to RGB equivalent.
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</constant>
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<constant name="FUNC_RGB2HSV" value="2" enum="Function">
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Converts RGB vector to HSV equivalent.
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</constant>
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<constant name="FUNC_SEPIA" value="3" enum="Function">
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Applies sepia tone effect using the following formula:
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[codeblock]
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vec3 c = input;
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float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
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float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
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float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
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return vec3(r, g, b);
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[/codeblock]
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</constant>
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<constant name="FUNC_MAX" value="4" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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