godot/core/input
Alfred Reinold Baudisch fcff978763 Shortcut and Bind to Remove Secondary Carets
Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.

When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.

This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.

Closes #67991
2022-10-31 17:44:47 +01:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-09-27 23:48:25 +02:00
godotcontrollerdb.txt [Web] Add PS3 gamepad mapping for FF+Linux. 2022-10-03 13:06:50 +02:00
input_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
input_enums.h
input_event.cpp Add double_tap attribute to InputEventScreenTouch 2022-10-22 07:30:46 -07:00
input_event.h Add double_tap attribute to InputEventScreenTouch 2022-10-22 07:30:46 -07:00
input_map.cpp Shortcut and Bind to Remove Secondary Carets 2022-10-31 17:44:47 +01:00
input_map.h
input.cpp Add double_tap attribute to InputEventScreenTouch 2022-10-22 07:30:46 -07:00
input.h
SCsub
shortcut.cpp
shortcut.h