godot/modules/vorbis/doc_classes/AudioStreamOggVorbis.xml
Hugo Locurcio 8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00

27 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamOggVorbis" inherits="AudioStream" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="bar_beats" type="int" setter="set_bar_beats" getter="get_bar_beats" default="4">
</member>
<member name="beat_count" type="int" setter="set_beat_count" getter="get_beat_count" default="0">
</member>
<member name="bpm" type="float" setter="set_bpm" getter="get_bpm" default="0.0">
</member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
If [code]true[/code], the audio will play again from the specified [member loop_offset] once it is done playing. Useful for ambient sounds and background music.
</member>
<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0">
Time in seconds at which the stream starts after being looped.
</member>
<member name="packet_sequence" type="OggPacketSequence" setter="set_packet_sequence" getter="get_packet_sequence">
Contains the raw Ogg data for this stream.
</member>
</members>
</class>