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default_theme
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animation.cpp
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Fix style issues from recent commits
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2019-03-03 12:45:20 +01:00 |
animation.h
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audio_stream_sample.cpp
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AudioStreamSample: Don't crash when writing to file fails
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2019-03-12 15:51:07 +01:00 |
audio_stream_sample.h
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AudioStreamSample: Don't crash when writing to file fails
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2019-03-12 15:51:07 +01:00 |
bit_map.cpp
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Fix -Wsign-compare warnings.
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2019-02-27 07:45:57 +01:00 |
bit_map.h
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
box_shape.cpp
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box_shape.h
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canvas.cpp
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canvas.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape.cpp
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capsule_shape.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape.cpp
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concave_polygon_shape.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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curve.cpp
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curve.h
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cylinder_shape.cpp
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cylinder_shape.h
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dynamic_font_stb.cpp
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dynamic_font_stb.h
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dynamic_font.cpp
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dynamic_font.h
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Fixed undefined setting values when loading dynamic fonts
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2019-02-12 23:21:48 +01:00 |
environment.cpp
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environment.h
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
font.cpp
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font.h
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gradient.cpp
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
gradient.h
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
line_shape_2d.cpp
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
line_shape_2d.h
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Scene: Ensure classes match their header filename
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2019-02-12 17:21:48 +01:00 |
material.cpp
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Several fixes to make GLES2 on HTML5 work much better.
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2019-02-25 21:47:29 -03:00 |
material.h
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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Consider StaticBody and NavMesh position when converting to a MeshLibrary
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2019-02-26 15:38:23 +02:00 |
mesh_library.h
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Consider StaticBody and NavMesh position when converting to a MeshLibrary
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2019-02-26 15:38:23 +02:00 |
mesh.cpp
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Remove old method that makes no sense today, fixes #25566
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2019-03-01 18:02:45 -03:00 |
mesh.h
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Remove old method that makes no sense today, fixes #25566
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2019-03-01 18:02:45 -03:00 |
multimesh.cpp
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multimesh.h
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packed_scene.cpp
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
packed_scene.h
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particles_material.cpp
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Explicitly use floating point numbers in the our shaders
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2019-02-24 23:35:10 +00:00 |
particles_material.h
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physics_material.cpp
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physics_material.h
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plane_shape.cpp
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plane_shape.h
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polygon_path_finder.cpp
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Add -Wshadow=local to warnings and fix reported issues.
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2019-02-20 19:44:12 +01:00 |
polygon_path_finder.h
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primitive_meshes.cpp
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Add -Wshadow=local to warnings and fix reported issues.
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2019-02-20 19:44:12 +01:00 |
primitive_meshes.h
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ray_shape.cpp
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ray_shape.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Remove extraneous line breaks from text resources
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2019-03-01 23:02:58 +01:00 |
resource_format_text.h
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Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801
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2019-02-21 20:49:42 -03:00 |
room.cpp
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room.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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shader.h
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shape_2d.cpp
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shape_2d.h
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shape.cpp
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shape.h
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sky.cpp
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Fix and restore text, material and mesh previewers.
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2019-03-04 15:53:18 -03:00 |
sky.h
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Fix and restore text, material and mesh previewers.
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2019-03-04 15:53:18 -03:00 |
space_2d.cpp
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space_2d.h
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sphere_shape.cpp
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sphere_shape.h
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style_box.cpp
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Properly handle different border widths in rounded corner aa
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2019-03-19 11:51:32 +01:00 |
style_box.h
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Properly handle different border widths in rounded corner aa
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2019-03-19 11:51:32 +01:00 |
surface_tool.cpp
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
surface_tool.h
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
text_file.cpp
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text_file.h
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texture.cpp
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Hide StreamTexture flags, fixes #26640
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2019-03-06 12:50:24 -03:00 |
texture.h
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Hide StreamTexture flags, fixes #26640
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2019-03-06 12:50:24 -03:00 |
theme.cpp
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Add -Wshadow=local to warnings and fix reported issues.
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2019-02-20 19:44:12 +01:00 |
theme.h
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tile_set.cpp
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TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
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2019-03-04 21:03:10 -03:00 |
tile_set.h
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TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
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2019-03-04 21:03:10 -03:00 |
video_stream.cpp
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video_stream.h
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visual_shader_nodes.cpp
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Fix saturate ScalarFunc in Visual Shader
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2019-02-25 23:30:03 -05:00 |
visual_shader_nodes.h
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visual_shader.cpp
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added diffuse and specular as inputs to visual shader
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2019-02-28 22:02:06 -08:00 |
visual_shader.h
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world_2d.cpp
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world_2d.h
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world.cpp
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world.h
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