godot/editor/import
2017-12-28 16:07:45 -03:00
..
editor_import_collada.cpp Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
editor_import_collada.h Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393 2017-12-28 16:07:45 -03:00
editor_scene_importer_gltf.h Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393 2017-12-28 16:07:45 -03:00
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_obj.cpp Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily. 2017-12-07 15:44:20 -03:00
resource_importer_obj.h Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
resource_importer_scene.cpp Property install export templates when downloaded from http 2017-12-17 15:48:24 -03:00
resource_importer_scene.h -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h
SCsub