godot/servers/visual
Rémi Verschelde e77c34ab4a
Merge pull request #34061 from Chaosus/fix_shader_const
Fix expressions for global constants in shaders
2019-12-03 08:53:55 +01:00
..
rasterizer.cpp
rasterizer.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
SCsub
shader_language.cpp Fix expressions for global constants in shaders 2019-12-02 19:00:21 +03:00
shader_language.h Prevents usage of unsupported texture shader types in GLES2 2019-11-03 13:41:15 +03:00
shader_types.cpp Create shadow_vec for altering shadow computation 2019-09-06 13:55:49 -03:00
shader_types.h
visual_server_canvas.cpp Merge pull request #33857 from nekomatata/polygon-2d-antialiasing 2019-12-03 07:51:16 +01:00
visual_server_canvas.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
visual_server_raster.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
visual_server_scene.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
visual_server_scene.h
visual_server_viewport.cpp fix occluders positions error under canvas_layer, close #32880 2019-10-29 14:51:58 +08:00
visual_server_viewport.h
visual_server_wrap_mt.cpp Properly free sky and lightmap caches in multithreaded server 2019-10-13 09:31:00 -07:00
visual_server_wrap_mt.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00