godot/servers/rendering/storage
Hugo Locurcio db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
..
environment_storage.cpp Restructure environment in render implementation 2022-07-29 12:24:32 +10:00
environment_storage.h Tweak default fog settings for better appearance 2022-08-01 02:04:20 +02:00
light_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
material_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
mesh_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
utilities.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00