godot/servers
reduz 83058597cf Replace Octree by DynamicBVH in cull code
-Much greater pairing/unpairing performance
-For now, using it for culling too, but this will change in a couple of days.
-Added a paged allocator, to efficiently alloc/free some types of objects.
2020-12-23 19:31:30 -03:00
..
audio
camera SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
physics_2d make 2d constraint solving more deterministic by solving in push order 2020-12-04 22:23:12 -06:00
physics_3d Fixes collisions in Godot 3D physics 2020-12-19 21:52:33 -05:00
rendering Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
xr Rename XRPositionalTracker methods 2020-12-21 06:32:53 +00:00
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
register_server_types.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
register_server_types.h
rendering_server.cpp Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
rendering_server.h Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
SCsub
server_wrap_mt_common.h
text_server.cpp Improve fill aligned text hit testing. 2020-12-21 11:57:35 +02:00
text_server.h Add word breaks on punctuation characters. 2020-12-14 11:36:13 +02:00
xr_server.cpp Rename XR get_type and get_name 2020-12-04 18:59:02 -05:00
xr_server.h