mirror of
https://github.com/godotengine/godot.git
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d4c17700aa
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace. |
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.. | ||
area.cpp | ||
area.h | ||
baked_light_instance.cpp | ||
baked_light_instance.h | ||
body_shape.cpp | ||
body_shape.h | ||
bone_attachment.cpp | ||
bone_attachment.h | ||
camera.cpp | ||
camera.h | ||
character_camera.cpp | ||
character_camera.h | ||
collision_object.cpp | ||
collision_object.h | ||
collision_polygon.cpp | ||
collision_polygon.h | ||
immediate_geometry.cpp | ||
immediate_geometry.h | ||
interpolated_camera.cpp | ||
interpolated_camera.h | ||
light.cpp | ||
light.h | ||
listener.cpp | ||
listener.h | ||
mesh_instance.cpp | ||
mesh_instance.h | ||
multimesh_instance.cpp | ||
multimesh_instance.h | ||
navigation_mesh.cpp | ||
navigation_mesh.h | ||
navigation.cpp | ||
navigation.h | ||
particles.cpp | ||
particles.h | ||
path.cpp | ||
path.h | ||
physics_body.cpp | ||
physics_body.h | ||
physics_joint.cpp | ||
physics_joint.h | ||
portal.cpp | ||
portal.h | ||
position_3d.cpp | ||
position_3d.h | ||
proximity_group.cpp | ||
proximity_group.h | ||
quad.cpp | ||
quad.h | ||
ray_cast.cpp | ||
ray_cast.h | ||
remote_transform.cpp | ||
remote_transform.h | ||
room_instance.cpp | ||
room_instance.h | ||
scenario_fx.cpp | ||
scenario_fx.h | ||
SCsub | ||
skeleton.cpp | ||
skeleton.h | ||
spatial_indexer.cpp | ||
spatial_indexer.h | ||
spatial_player.cpp | ||
spatial_player.h | ||
spatial_sample_player.cpp | ||
spatial_sample_player.h | ||
spatial_stream_player.cpp | ||
spatial_stream_player.h | ||
spatial.cpp | ||
spatial.h | ||
sprite_3d.cpp | ||
sprite_3d.h | ||
test_cube.cpp | ||
test_cube.h | ||
vehicle_body.cpp | ||
vehicle_body.h | ||
visibility_notifier.cpp | ||
visibility_notifier.h | ||
visual_instance.cpp | ||
visual_instance.h |