mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
172 lines
5.0 KiB
C++
172 lines
5.0 KiB
C++
/*************************************************************************/
|
|
/* area.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef AREA_H
|
|
#define AREA_H
|
|
|
|
#include "scene/3d/collision_object.h"
|
|
#include "vset.h"
|
|
|
|
class Area : public CollisionObject {
|
|
|
|
OBJ_TYPE( Area, CollisionObject );
|
|
public:
|
|
|
|
enum SpaceOverride {
|
|
SPACE_OVERRIDE_DISABLED,
|
|
SPACE_OVERRIDE_COMBINE,
|
|
SPACE_OVERRIDE_REPLACE
|
|
};
|
|
private:
|
|
|
|
|
|
SpaceOverride space_override;
|
|
Vector3 gravity_vec;
|
|
real_t gravity;
|
|
bool gravity_is_point;
|
|
real_t gravity_distance_scale;
|
|
real_t angular_damp;
|
|
real_t linear_damp;
|
|
int priority;
|
|
bool monitoring;
|
|
bool monitorable;
|
|
bool locked;
|
|
|
|
|
|
void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape);
|
|
|
|
void _body_enter_tree(ObjectID p_id);
|
|
void _body_exit_tree(ObjectID p_id);
|
|
|
|
struct ShapePair {
|
|
|
|
int body_shape;
|
|
int area_shape;
|
|
bool operator<(const ShapePair& p_sp) const {
|
|
if (body_shape==p_sp.body_shape)
|
|
return area_shape < p_sp.area_shape;
|
|
else
|
|
return body_shape < p_sp.body_shape;
|
|
}
|
|
|
|
ShapePair() {}
|
|
ShapePair(int p_bs, int p_as) { body_shape=p_bs; area_shape=p_as; }
|
|
};
|
|
|
|
struct BodyState {
|
|
|
|
int rc;
|
|
bool in_tree;
|
|
VSet<ShapePair> shapes;
|
|
};
|
|
|
|
Map<ObjectID,BodyState> body_map;
|
|
|
|
|
|
void _area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape);
|
|
|
|
void _area_enter_tree(ObjectID p_id);
|
|
void _area_exit_tree(ObjectID p_id);
|
|
|
|
struct AreaShapePair {
|
|
|
|
int area_shape;
|
|
int self_shape;
|
|
bool operator<(const AreaShapePair& p_sp) const {
|
|
if (area_shape==p_sp.area_shape)
|
|
return self_shape < p_sp.self_shape;
|
|
else
|
|
return area_shape < p_sp.area_shape;
|
|
}
|
|
|
|
AreaShapePair() {}
|
|
AreaShapePair(int p_bs, int p_as) { area_shape=p_bs; self_shape=p_as; }
|
|
};
|
|
|
|
struct AreaState {
|
|
|
|
int rc;
|
|
bool in_tree;
|
|
VSet<AreaShapePair> shapes;
|
|
};
|
|
|
|
Map<ObjectID,AreaState> area_map;
|
|
void _clear_monitoring();
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_space_override_mode(SpaceOverride p_mode);
|
|
SpaceOverride get_space_override_mode() const;
|
|
|
|
void set_gravity_is_point(bool p_enabled);
|
|
bool is_gravity_a_point() const;
|
|
|
|
void set_gravity_distance_scale(real_t p_scale);
|
|
real_t get_gravity_distance_scale() const;
|
|
|
|
void set_gravity_vector(const Vector3& p_vec);
|
|
Vector3 get_gravity_vector() const;
|
|
|
|
void set_gravity(real_t p_gravity);
|
|
real_t get_gravity() const;
|
|
|
|
void set_angular_damp(real_t p_angular_damp);
|
|
real_t get_angular_damp() const;
|
|
|
|
void set_linear_damp(real_t p_linear_damp);
|
|
real_t get_linear_damp() const;
|
|
|
|
void set_priority(real_t p_priority);
|
|
real_t get_priority() const;
|
|
|
|
void set_enable_monitoring(bool p_enable);
|
|
bool is_monitoring_enabled() const;
|
|
|
|
void set_monitorable(bool p_enable);
|
|
bool is_monitorable() const;
|
|
|
|
Array get_overlapping_bodies() const;
|
|
Array get_overlapping_areas() const; //function for script
|
|
|
|
bool overlaps_area(Node* p_area) const;
|
|
bool overlaps_body(Node* p_body) const;
|
|
|
|
|
|
Area();
|
|
~Area();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Area::SpaceOverride);
|
|
|
|
#endif // AREA__H
|