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Pedro J. Estébanez 82902656ac Improve/fix picking
Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position)
Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful)
Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved)
Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals)

Fixes #26460.
2019-03-05 22:33:34 +01:00
core Merge pull request #26629 from bojidar-bg/18386-object-callv-errors 2019-03-05 12:44:01 +01:00
doc Remove "TODO" instances in the docs 2019-03-05 11:02:44 -03:00
drivers Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
editor Merge pull request #26639 from YeldhamDev/tileeditor_coordnav_disable 2019-03-05 16:59:05 +01:00
main Improve/fix picking 2019-03-05 22:33:34 +01:00
misc Remove microphone from export options and distribution plist 2019-03-04 18:01:02 -08:00
modules Merge pull request #26608 from dragmz/fix22231 2019-03-04 21:52:47 +01:00
platform Fix HTML5 quick preview URL 2019-03-05 15:48:11 +02:00
scene Improve/fix picking 2019-03-05 22:33:34 +01:00
servers Merge pull request #26532 from aqnuep/texture_array_fixes 2019-03-04 15:09:11 +01:00
thirdparty Merge pull request #26586 from akien-mga/tinyexr-65f9859 2019-03-04 16:41:04 +01:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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