mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
b16c309f82
Happy new year to the wonderful Godot community!
97 lines
3.6 KiB
C++
97 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* skeleton_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SKELETON_EDITOR_PLUGIN_H
|
|
#define SKELETON_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/3d/skeleton.h"
|
|
|
|
class PhysicalBone;
|
|
class Joint;
|
|
|
|
class SkeletonEditor : public Node {
|
|
GDCLASS(SkeletonEditor, Node);
|
|
|
|
enum Menu {
|
|
MENU_OPTION_CREATE_PHYSICAL_SKELETON
|
|
};
|
|
|
|
struct BoneInfo {
|
|
PhysicalBone *physical_bone;
|
|
Transform relative_rest; // Relative to skeleton node
|
|
BoneInfo() :
|
|
physical_bone(NULL) {}
|
|
};
|
|
|
|
Skeleton *skeleton;
|
|
|
|
MenuButton *options;
|
|
|
|
void _on_click_option(int p_option);
|
|
|
|
friend class SkeletonEditorPlugin;
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _node_removed(Node *p_node);
|
|
static void _bind_methods();
|
|
|
|
void create_physical_skeleton();
|
|
PhysicalBone *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
|
|
|
|
public:
|
|
void edit(Skeleton *p_mesh);
|
|
|
|
SkeletonEditor();
|
|
~SkeletonEditor();
|
|
};
|
|
|
|
class SkeletonEditorPlugin : public EditorPlugin {
|
|
|
|
GDCLASS(SkeletonEditorPlugin, EditorPlugin);
|
|
|
|
EditorNode *editor;
|
|
SkeletonEditor *skeleton_editor;
|
|
|
|
public:
|
|
virtual String get_name() const { return "Skeleton"; }
|
|
virtual bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_object);
|
|
virtual bool handles(Object *p_object) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
SkeletonEditorPlugin(EditorNode *p_node);
|
|
~SkeletonEditorPlugin();
|
|
};
|
|
|
|
#endif // SKELETON_EDITOR_PLUGIN_H
|