godot/modules/visual_script
Rémi Verschelde 8247667a3e
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
..
doc_classes
icons
config.py
register_types.cpp
register_types.h
SCsub
visual_script_builtin_funcs.cpp
visual_script_builtin_funcs.h
visual_script_editor.cpp Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
visual_script_editor.h
visual_script_expression.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
visual_script_expression.h
visual_script_flow_control.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
visual_script_flow_control.h
visual_script_func_nodes.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
visual_script_func_nodes.h
visual_script_nodes.cpp
visual_script_nodes.h
visual_script_property_selector.cpp
visual_script_property_selector.h
visual_script_yield_nodes.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
visual_script_yield_nodes.h
visual_script.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
visual_script.h