godot/servers/rendering
Rémi Verschelde 0e5c337453
Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask
Implement LightmapGI shadowmasks
2024-12-12 14:09:30 +01:00
..
dummy Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask 2024-12-12 14:09:30 +01:00
environment
renderer_rd Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask 2024-12-12 14:09:30 +01:00
storage Implement shadowmasks for LightmapGI 2024-12-12 11:00:28 +01:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 2024-12-06 10:17:44 -08:00
renderer_scene_cull.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device_binds.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_driver.cpp
rendering_device_driver.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_graph.cpp Merge pull request #100222 from DarioSamo/partial-coverage-fix 2024-12-10 14:16:13 -06:00
rendering_device_graph.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device.compat.inc
rendering_device.cpp Merge pull request #100257 from darksylinc/matias-minimize-leak 2024-12-11 17:35:35 -06:00
rendering_device.h Merge pull request #100257 from darksylinc/matias-minimize-leak 2024-12-11 17:35:35 -06:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
rendering_server_default.h Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask 2024-12-12 14:09:30 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Merge pull request #95737 from Chaosus/shader_fix_varyings 2024-12-11 17:36:06 -06:00
shader_compiler.h
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Merge pull request #95737 from Chaosus/shader_fix_varyings 2024-12-11 17:36:06 -06:00
shader_language.h Fix shader crash when using varyings with non-flat integer type 2024-12-09 12:52:01 +03:00
shader_preprocessor.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.h Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h