godot/platform/web/os_web.cpp
Fabio Alessandrelli 9d329f54c0 [Web] Restore ScriptProcessorNode audio driver fallback
Godot has a ScriptProcessorNode audio driver implementation for the
(deprecated) Web API.

As reported by some users, this fallback was not properly re-added
during the Godot 4 transition, and was left as "dead code".

While the API is deprecated, it is still supported by most browsers, and
some WebView may not implement AudioWorklet correctly (the new
recommended API).

This commit re-adds the ScriptProcessorNode implementation as a fallback
if the AudioWorklet driver fails to initialized (and can be forced if
desired via project settings as usual).
2024-12-10 18:22:03 +01:00

292 lines
9.1 KiB
C++

/**************************************************************************/
/* os_web.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "os_web.h"
#include "api/javascript_bridge_singleton.h"
#include "display_server_web.h"
#include "godot_js.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "main/main.h"
#include "modules/modules_enabled.gen.h" // For websocket.
#include <dlfcn.h>
#include <emscripten.h>
#include <stdlib.h>
void OS_Web::alert(const String &p_alert, const String &p_title) {
godot_js_display_alert(p_alert.utf8().get_data());
}
// Lifecycle
void OS_Web::initialize() {
OS_Unix::initialize_core();
DisplayServerWeb::register_web_driver();
}
void OS_Web::resume_audio() {
AudioDriverWeb::resume();
}
void OS_Web::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
}
MainLoop *OS_Web::get_main_loop() const {
return main_loop;
}
void OS_Web::fs_sync_callback() {
get_singleton()->idb_is_syncing = false;
}
bool OS_Web::main_loop_iterate() {
if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
idb_is_syncing = true;
idb_needs_sync = false;
godot_js_os_fs_sync(&fs_sync_callback);
}
DisplayServer::get_singleton()->process_events();
return Main::iteration();
}
void OS_Web::delete_main_loop() {
if (main_loop) {
memdelete(main_loop);
}
main_loop = nullptr;
}
void OS_Web::finalize() {
delete_main_loop();
for (AudioDriverWeb *driver : audio_drivers) {
memdelete(driver);
}
audio_drivers.clear();
}
// Miscellaneous
Error OS_Web::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
return create_process(p_path, p_arguments);
}
Dictionary OS_Web::execute_with_pipe(const String &p_path, const List<String> &p_arguments, bool p_blocking) {
ERR_FAIL_V_MSG(Dictionary(), "OS::execute_with_pipe is not available on the Web platform.");
}
Error OS_Web::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
Array args;
for (const String &E : p_arguments) {
args.push_back(E);
}
String json_args = Variant(args).to_json_string();
int failed = godot_js_os_execute(json_args.utf8().get_data());
ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in Web via 'engine.setOnExecute' if required.");
return OK;
}
Error OS_Web::kill(const ProcessID &p_pid) {
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the Web platform.");
}
int OS_Web::get_process_id() const {
ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the Web platform.");
}
bool OS_Web::is_process_running(const ProcessID &p_pid) const {
return false;
}
int OS_Web::get_process_exit_code(const ProcessID &p_pid) const {
return -1;
}
int OS_Web::get_processor_count() const {
return godot_js_os_hw_concurrency_get();
}
String OS_Web::get_unique_id() const {
ERR_FAIL_V_MSG("", "OS::get_unique_id() is not available on the Web platform.");
}
bool OS_Web::_check_internal_feature_support(const String &p_feature) {
if (p_feature == "web") {
return true;
}
if (godot_js_os_has_feature(p_feature.utf8().get_data())) {
return true;
}
return false;
}
String OS_Web::get_executable_path() const {
return OS::get_executable_path();
}
Error OS_Web::shell_open(const String &p_uri) {
// Open URI in a new tab, browser will deal with it by protocol.
godot_js_os_shell_open(p_uri.utf8().get_data());
return OK;
}
String OS_Web::get_name() const {
return "Web";
}
void OS_Web::add_frame_delay(bool p_can_draw) {
#ifndef PROXY_TO_PTHREAD_ENABLED
OS::add_frame_delay(p_can_draw);
#endif
}
void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) {
godot_js_input_vibrate_handheld(p_duration_ms);
}
String OS_Web::get_user_data_dir() const {
String userfs = "/userfs";
String appname = get_safe_dir_name(GLOBAL_GET("application/config/name"));
if (!appname.is_empty()) {
bool use_custom_dir = GLOBAL_GET("application/config/use_custom_user_dir");
if (use_custom_dir) {
String custom_dir = get_safe_dir_name(GLOBAL_GET("application/config/custom_user_dir_name"), true);
if (custom_dir.is_empty()) {
custom_dir = appname;
}
return userfs.path_join(custom_dir).replace("\\", "/");
} else {
return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join(appname).replace("\\", "/");
}
}
return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join("[unnamed project]");
}
String OS_Web::get_cache_path() const {
return "/home/web_user/.cache";
}
String OS_Web::get_config_path() const {
return "/home/web_user/.config";
}
String OS_Web::get_data_path() const {
return "/home/web_user/.local/share";
}
void OS_Web::file_access_close_callback(const String &p_file, int p_flags) {
OS_Web *os = OS_Web::get_singleton();
if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
return; // FS persistence is not working or we are not writing.
}
bool is_file_persistent = p_file.begins_with("/userfs");
#ifdef TOOLS_ENABLED
// Hack for editor persistence (can we track).
is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
#endif
if (is_file_persistent) {
os->idb_needs_sync = true;
}
}
void OS_Web::update_pwa_state_callback() {
if (OS_Web::get_singleton()) {
OS_Web::get_singleton()->pwa_is_waiting = true;
}
if (JavaScriptBridge::get_singleton()) {
JavaScriptBridge::get_singleton()->emit_signal("pwa_update_available");
}
}
void OS_Web::force_fs_sync() {
if (is_userfs_persistent()) {
idb_needs_sync = true;
}
}
Error OS_Web::pwa_update() {
return godot_js_pwa_update() ? FAILED : OK;
}
bool OS_Web::is_userfs_persistent() const {
return idb_available;
}
Error OS_Web::open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data) {
String path = p_path.get_file();
p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror()));
if (p_data != nullptr && p_data->r_resolved_path != nullptr) {
*p_data->r_resolved_path = path;
}
return OK;
}
OS_Web *OS_Web::get_singleton() {
return static_cast<OS_Web *>(OS::get_singleton());
}
void OS_Web::initialize_joypads() {
}
OS_Web::OS_Web() {
char locale_ptr[16];
godot_js_config_locale_get(locale_ptr, 16);
setenv("LANG", locale_ptr, true);
godot_js_pwa_cb(&OS_Web::update_pwa_state_callback);
if (AudioDriverWeb::is_available()) {
audio_drivers.push_back(memnew(AudioDriverWorklet));
audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
}
for (AudioDriverWeb *audio_driver : audio_drivers) {
AudioDriverManager::add_driver(audio_driver);
}
idb_available = godot_js_os_fs_is_persistent();
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
FileAccessUnix::close_notification_func = file_access_close_callback;
}