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Godot has a ScriptProcessorNode audio driver implementation for the (deprecated) Web API. As reported by some users, this fallback was not properly re-added during the Godot 4 transition, and was left as "dead code". While the API is deprecated, it is still supported by most browsers, and some WebView may not implement AudioWorklet correctly (the new recommended API). This commit re-adds the ScriptProcessorNode implementation as a fallback if the AudioWorklet driver fails to initialized (and can be forced if desired via project settings as usual). |
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audio.position.worklet.js | ||
audio.worklet.js | ||
library_godot_audio.js | ||
library_godot_display.js | ||
library_godot_fetch.js | ||
library_godot_input.js | ||
library_godot_javascript_singleton.js | ||
library_godot_os.js | ||
library_godot_runtime.js | ||
library_godot_webgl2.externs.js | ||
library_godot_webgl2.js |