godot/editor/plugins
2024-12-12 13:13:36 +01:00
..
gizmos Merge pull request #99920 from lander-vr/reflection-probe-ui-improvements 2024-12-05 14:12:12 -06:00
shader
tiles [Scene] Add SceneStringName::hover 2024-12-11 11:11:25 +03:00
abstract_polygon_2d_editor.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation_blend_tree_editor_plugin.h
animation_library_editor.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation_library_editor.h Add persistent folding to Animation Library Editor 2024-11-19 20:01:30 +01:00
animation_player_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp Fix orphan strings in AnimationNodeStateMachine 2024-12-11 11:08:23 +03:00
animation_state_machine_editor.h Merge pull request #98402 from vaner-org/highlight-node-neighbours 2024-12-02 15:50:22 +01:00
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp
audio_stream_editor_plugin.h
audio_stream_randomizer_editor_plugin.cpp
audio_stream_randomizer_editor_plugin.h
bit_map_editor_plugin.cpp
bit_map_editor_plugin.h
bone_map_editor_plugin.cpp
bone_map_editor_plugin.h
camera_3d_editor_plugin.cpp Merge pull request #90778 from timothyqiu/cam-preview 2024-11-27 10:46:59 -06:00
camera_3d_editor_plugin.h Merge pull request #90778 from timothyqiu/cam-preview 2024-11-27 10:46:59 -06:00
canvas_item_editor_plugin.cpp Merge pull request #95333 from Giganzo/lock-group-toggle 2024-12-11 17:36:02 -06:00
canvas_item_editor_plugin.h Disable Clear Guides menu item when no guides exist 2024-11-27 08:27:15 +08:00
cast_2d_editor_plugin.cpp Enable editing of controls inside viewports in editor 2024-11-27 16:02:33 +00:00
cast_2d_editor_plugin.h
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Add basic editor editing for ConvexPolygonShape2D and ConcavePolygonShape2D 2024-12-11 02:31:42 +01:00
collision_shape_2d_editor_plugin.h
control_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
control_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
dedicated_server_export_plugin.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
dedicated_server_export_plugin.h
editor_context_menu_plugin.cpp
editor_context_menu_plugin.h
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.compat.inc
editor_plugin.cpp
editor_plugin.h
editor_preview_plugins.cpp Consider all texture types for resource thumbnail generation 2024-12-10 14:57:10 +01:00
editor_preview_plugins.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
editor_resource_conversion_plugin.cpp
editor_resource_conversion_plugin.h
editor_resource_tooltip_plugins.cpp
editor_resource_tooltip_plugins.h
font_config_plugin.cpp
font_config_plugin.h
game_view_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
game_view_plugin.h
gdextension_export_plugin.h Add loongarch64 support 2024-12-06 00:18:26 +08:00
gpu_particles_collision_sdf_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
gradient_texture_2d_editor_plugin.cpp
gradient_texture_2d_editor_plugin.h
input_event_editor_plugin.cpp
input_event_editor_plugin.h
light_occluder_2d_editor_plugin.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
lightmap_gi_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp
material_editor_plugin.h
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp Add ShadowCastingSetting to MeshLibrary / GridMap items 2024-11-27 01:06:21 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_link_2d_editor_plugin.cpp Enable editing of controls inside viewports in editor 2024-11-27 16:02:33 +00:00
navigation_link_2d_editor_plugin.h
navigation_obstacle_2d_editor_plugin.cpp
navigation_obstacle_2d_editor_plugin.h
navigation_obstacle_3d_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
navigation_obstacle_3d_editor_plugin.h Improve NavigationObstacle3D editor tooling 2024-11-12 12:44:12 +01:00
navigation_polygon_editor_plugin.cpp Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
node_3d_editor_gizmos.h
node_3d_editor_plugin.cpp Fix 3D ruler theme overrides 2024-12-12 13:13:36 +01:00
node_3d_editor_plugin.h Add measure mode to 3D 2024-12-10 10:30:49 -05:00
occluder_instance_3d_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
occluder_instance_3d_editor_plugin.h
packed_scene_editor_plugin.cpp
packed_scene_editor_plugin.h
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
parallax_background_editor_plugin.cpp
parallax_background_editor_plugin.h
particle_process_material_editor_plugin.cpp
particle_process_material_editor_plugin.h
particles_editor_plugin.cpp
particles_editor_plugin.h
path_2d_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
path_3d_editor_plugin.h Implement closed path for Curve3d 2024-11-16 12:59:08 +01:00
physical_bone_3d_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
physical_bone_3d_editor_plugin.h
plugin_config_dialog.cpp
plugin_config_dialog.h
polygon_2d_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
polygon_2d_editor_plugin.h Merge pull request #97081 from aXu-AP/uv-editor-without-polygon 2024-11-11 14:18:12 -06:00
polygon_3d_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
polygon_3d_editor_plugin.h
resource_preloader_editor_plugin.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
script_editor_plugin.h
script_text_editor.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
script_text_editor.h
SCsub
shader_editor_plugin.cpp Add theme type variations for secondary Trees and ItemLists 2024-11-19 18:33:30 +04:00
shader_editor_plugin.h
shader_file_editor_plugin.cpp Add theme type variations for secondary Trees and ItemLists 2024-11-19 18:33:30 +04:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
skeleton_3d_editor_plugin.h
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
text_editor.cpp
text_editor.h
text_shader_editor.cpp
text_shader_editor.h
texture_3d_editor_plugin.cpp
texture_3d_editor_plugin.h
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_layered_editor_plugin.cpp
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp
texture_region_editor_plugin.h
theme_editor_plugin.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
theme_editor_plugin.h
theme_editor_preview.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
theme_editor_preview.h
tool_button_editor_plugin.cpp
tool_button_editor_plugin.h
version_control_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
visual_shader_editor_plugin.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
voxel_gi_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
voxel_gi_editor_plugin.h Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00