godot/core/object
Rémi Verschelde 2153a60425
Revert "Avoid duplicating signals from scene instances into packed scenes"
This partially reverts commit 8a42e3d3ef.

Comment improvements and the test case were kept, with one part commented out.
2024-12-10 10:42:58 +01:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
class_db.h
make_virtuals.py
message_queue.cpp
message_queue.h Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
method_bind.cpp
method_bind.h
object_id.h
object.cpp
object.h Revert "Avoid duplicating signals from scene instances into packed scenes" 2024-12-10 10:42:58 +01:00
ref_counted.cpp
ref_counted.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
script_instance.cpp
script_instance.h
script_language_extension.cpp
script_language_extension.h
script_language.cpp Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
script_language.h
SCsub
undo_redo.cpp
undo_redo.h
worker_thread_pool.cpp
worker_thread_pool.h Force get_thread_count() to 1 if single threaded 2024-11-18 22:27:17 -05:00