mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
64 lines
3.4 KiB
C++
64 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* object_id.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef OBJECT_ID_H
|
|
#define OBJECT_ID_H
|
|
|
|
#include "core/typedefs.h"
|
|
|
|
// Class to store an object ID (int64)
|
|
// needs to be compatile with int64 because this is what Variant uses
|
|
// Also, need to be explicitly only castable to 64 bits integer types
|
|
// to avoid bugs due to loss of precision
|
|
|
|
class ObjectID {
|
|
uint64_t id = 0;
|
|
|
|
public:
|
|
_ALWAYS_INLINE_ bool is_reference() const { return (id & (uint64_t(1) << 63)) != 0; }
|
|
_ALWAYS_INLINE_ bool is_valid() const { return id != 0; }
|
|
_ALWAYS_INLINE_ bool is_null() const { return id == 0; }
|
|
_ALWAYS_INLINE_ operator uint64_t() const { return id; }
|
|
_ALWAYS_INLINE_ operator int64_t() const { return id; }
|
|
|
|
_ALWAYS_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; }
|
|
_ALWAYS_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; }
|
|
_ALWAYS_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; }
|
|
|
|
_ALWAYS_INLINE_ void operator=(int64_t p_int64) { id = p_int64; }
|
|
_ALWAYS_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; }
|
|
|
|
_ALWAYS_INLINE_ ObjectID() {}
|
|
_ALWAYS_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; }
|
|
_ALWAYS_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; }
|
|
};
|
|
|
|
#endif // OBJECT_ID_H
|