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Also change the <tutorials> structure to make use of individual <link> tags
62 lines
1.8 KiB
XML
62 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Shader" inherits="Resource" category="Core" version="3.1">
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<brief_description>
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A custom shader program.
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</brief_description>
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<description>
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This class allows you to define a custom shader program that can be used for various materials to render objects.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/tutorials/shading/index.html</link>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_default_texture_param" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="param" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_mode" qualifiers="const">
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<return type="int" enum="Shader.Mode">
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</return>
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<description>
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Returns the shader mode for the shader, eiter [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code]
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</description>
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</method>
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<method name="has_param" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_default_texture_param">
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<return type="void">
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</return>
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<argument index="0" name="param" type="String">
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</argument>
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<argument index="1" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="code" type="String" setter="set_code" getter="get_code">
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</member>
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</members>
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<constants>
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<constant name="MODE_SPATIAL" value="0" enum="Mode">
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</constant>
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<constant name="MODE_CANVAS_ITEM" value="1" enum="Mode">
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</constant>
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<constant name="MODE_PARTICLES" value="2" enum="Mode">
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</constant>
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</constants>
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</class>
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