godot/servers/rendering
2022-10-09 06:32:50 +03:00
..
dummy Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_rd Fix incorrect offset for vec3 datatypes in _fill_std140_ubo_empty 2022-10-09 06:32:50 +03:00
storage Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
renderer_canvas_cull.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
renderer_canvas_cull.h Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Fix material overlay overriding shadow casting logic 2022-10-07 10:15:39 -07:00
renderer_scene_cull.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_viewport.cpp Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
rendering_device.cpp
rendering_device.h
rendering_method.cpp
rendering_method.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
rendering_server_default.cpp
rendering_server_default.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
shader_compiler.h Fix global uniform crash at editor startup 2022-10-03 15:06:20 +03:00
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Merge pull request #66178 from clayjohn/double-precision-rendering 2022-09-30 09:59:45 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h