godot/drivers
Rémi Verschelde 815b24d280
Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Pass viewport size to shadow pass instead of using Vector2i(1,1)
2023-10-26 12:09:21 +02:00
..
alsa
alsamidi
coreaudio
coremidi
egl add support for EGL 1.4 2023-10-25 12:08:48 +02:00
gl_context [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gles3 Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow 2023-10-26 12:09:21 +02:00
png
pulseaudio
unix [Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS. 2023-10-13 15:48:03 +03:00
vulkan Bump version of Vulkan RD binary shader format 2023-10-18 17:45:10 +02:00
wasapi
windows Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00