godot/core/math
Hendrik Brucker 9d7c2978f4 Rework GraphEdit connections (drawing, API, optimizations)
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
..
a_star_grid_2d.cpp Add isometric cell shape mode to AStarGrid2D. 2023-10-03 21:04:03 +03:00
a_star_grid_2d.h Add isometric cell shape mode to AStarGrid2D. 2023-10-03 21:04:03 +03:00
a_star.cpp Initialize pointers in a_star.cpp 2023-12-28 13:58:11 -08:00
a_star.h
aabb.cpp Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
aabb.h [Core] Fix AABB.encloses failing on shared upper bound 2024-01-12 17:58:42 +01:00
audio_frame.h
basis.cpp Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
basis.h Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +08:00
bvh_split.inc Fix axis getting mixed up when split leaf 2023-09-27 17:56:12 +08:00
bvh_structs.inc Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +08:00
bvh_tree.h
bvh.h
color_names.inc
color.cpp
color.h
convex_hull.cpp Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
convex_hull.h
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h Improve DynamicBVH code to make it clearer how the stack/heap works. 2023-12-13 09:03:19 +11:00
expression.cpp
expression.h
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
geometry_3d.cpp
geometry_3d.h Expose 3D Delaunay tetrahedralization in Geometry3D 2023-10-16 11:48:49 +02:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
plane.cpp
plane.h
projection.cpp
projection.h
quaternion.cpp
quaternion.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
rect2i.cpp
rect2i.h
SCsub
static_raycaster.cpp
static_raycaster.h
transform_2d.cpp Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
transform_2d.h Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
transform_3d.cpp Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
transform_3d.h Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h Implement Vector2i/3i/4i methods: distance_to and distance_squared_to 2023-10-12 13:46:49 +02:00
vector3.cpp
vector3.h
vector3i.cpp
vector3i.h Implement Vector2i/3i/4i methods: distance_to and distance_squared_to 2023-10-12 13:46:49 +02:00
vector4.cpp
vector4.h
vector4i.cpp
vector4i.h Implement Vector2i/3i/4i methods: distance_to and distance_squared_to 2023-10-12 13:46:49 +02:00